Good to know how you Dev guys are thinking. But please, can you guys stop making "hard counters" to the game?
Oh, he is getting MG42, I need M3, A move and he die
Oh, he has M3, let me get an AC, A move and kill it in seconds.
Oh, he has T2 vehicles, let me get T70 and rape them before Pz4 comes out.
Oh, he has T70, let me GTFO of all my stuff and praying my Pz4 comes faster.
Damn it, those are not skills. Why do you guys make it that casual friendly?
70% of 1v1 automatch are those 4 sentences above. THAT IS STARTING TO BE BORING
COH1 lasts for 6-7 years, those gameplay are still exciting. Every game are so different, there are so many different strat and so many different approach to counter them.
COH2 was just born like 2-3 weeks, and I start getting tired of those IDENTICAL matchup
I agree 100% with this post. The game play (generally soviets) of Company of Heroes 2 relies so much on building hard counters that it takes away the creativity that made vCOH so much fun. The battles are becoming stale and the game play is rather redundant.
I also believe the design of the Soviets is odd because Soviet players are often required to build hard counters to a very generalist, "well rounded", ostheer army.