TLD: Long as feck post about Snipers, where I argue why the Ostheer sniper should get a tweak to buff him to account for where the COH2 meta is (big T1 play, resource system is more important then manpower for a better mid game), I go through how I think Ostheer work in Coh2 and where the sniper fits in, concluding that he is not a consistent enough unit for the price/risk and could do with some change, e.g. adjust his rate of veterancy so he vets up a bit faster. It's long winded, as I wanted to give the full line of reasoning/argument.
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I'd like to open up (yet) another discussion on the Ostheer sniper, my favourite unit to play with and a pleasure to see well used in replays, as I think it is possibly the trickiest non doctrinal unit to use consistently well.
The facts are it costs 360 mp, has a pop value of 9 and by design is a very efficient anti infantry unit, you bleed nothing and over time your opponent drains manpower.
In COH2, snipers only cloak in cover, which means snipers became easier to kill by other means than the vcoh route of countersnipers, and as a result micro became more important. Snipers also now have 50% accuracy vs units in buildings, as opposed to 100% in VCoh. Counter snipes are 100% accurate in Coh2. The Ostheer sniper has a better camo ability then his Soviet counterparts and fires faster.
Honestly, I like these changes for the most part, I only dabbled in VCoh, but snipers appeared to be very strong in the original game and more micro/decision making is an improvement imo.
The elephant in the room is the Soviet sniper design (2 man teams), that ain't changing, it was a design decision that we may not all agree with (I don't), but Relic have made it pretty clear the lady ain't for turning on this one. No point in discussing it, worth mentioning.
For the sake of narrative, i'll add some opinions now that aren't facts, the Ostheer faction, in particular with the last two patches, are a faction who has units that are less durable then the soviets, but have higher dps per modal and scale really well through upgrades, mainly munition one's. Ostheer also get versatility in their tech tree, with access to support weapons and mainline units from their tech buildings.
So, in my opinion, positioning as Ostheer is key and snipers got a nerf in recent patches as whilst i'm not privy to the beta, I reckon with cover becoming more important as infantry lethality was ramped up, a unit that ignores cover was a worry.
E.g. if you have a Gren in green cover with a sniper behind him vs a few infantry units also in cover at long range, if they want to bum rush the sniper to force him off, they are abandoning cover and taking damage closing in. If they stay in cover and beat the grens that way, your taking a manpower hit every few seconds and may win the engagement, but not manpower efficiently, or anywhere close to it. Before the infantry patch, people generally just bum rushed you either way in that situation. So by design, the sniper is now a support unit that requires other units around it, for both factions. Great, I can dig that, anything that promotes combined arms is good in my book.
My issue of contention is that the Ostheer sniper is not viable on all maps, and does not have the consistency of other anti infantry units at your disposal. By that I mean, on urban maps, good luck with a sniper for obvious reasons. The consistency issue is a trickier one, a 360 mp unit with one modal and little armour, that drains manpower over time and is micro intensive, is admittedly a hard unit to balance.
In isolation, I think he is fine, but factor in that conscripts are a mobile unit with oorah, the way resources and territory work in coh2, and the lack of a German 30 muni all purpose mine, I think these factors have to be considered, particularly the resource modal in Coh2.
The current meta, imo, is build a big t1, using units that are not necessarily manpower efficient, e.g. Grens ,to take a portion of the map, that gives you the resources to have a more efficient mid game i.e. as sectors give all the resources you need, it's logical to take as much map as you can, then invest those resources (fuel/munitions) into upgrades and units that are very efficient e.g. Lmgs on Grens, Scout cars etc. If you invest in a 360 mp sniper, it stands to reason your playing a more efficient manpower game early on, but probably are going to hold less map.
Soviets can do this, for a variety of reasons with t1 play, I don't think in a game where two players are equal, the Ostheer sniper is an equal choice to just getting more grens or another MG42. The risk is too high, the consistency too low. You could argue this is a meta problem, inherent to the design of Coh2 with how resources work.
For these reasons, i'd like to see the Ostheer sniper get tweaked as I don't believe the resources system design, like the soviet sniper teams is going to change. I think starting small would be an idea and see how that works, e.g. adjust the Ostheer sniper to gain Veterancy a bit faster vs soviet infrantry or reduce the munition/ability recharge cost on his incendiary round.
(In the long run, i'd love to see snipers overall get tweaked so that using a building as a sniper spot would be more beneficial, but that is beside the point).
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