I'd definitely agree the call in tanks need to be addressed, and have for a long time. Unless your in a lurch already, stalling for call in tanks vs a player who goes normal tech is not too hard, unless they really pull off something nice or you feck up. In close games, imo, in 1's allot of the time it is about who makes the mistakes rather then big plays.
Which is fine, but currently, call in tanks is more efficient and less risky, it just makes sense and thus reduces the variety in strats that are actually used. Aside from the cost efficiency of call in's, you also have a unit advantage on the field due to savings on tech costs, whilst the player who techs does get a tank earlier, you have to keep in mind, he invested in that tech and will have less on the field, plus a vulnerable time period whilst they tech.
Between the importance of holding the map, which are quite big in COH2 and all territory points give resources + cost efficiencies of call in's, you see allot of big t0/1 play and some support weapons. If the call in's were changed, I reckon you'd see a possible shift in strats/play styles and more doctrines would become more competitive.
Edit: Imo solution one would be the simplest and easiest to implement. Perhaps a more innovative solution could be created, but at least this would be a step forward and some progress, can re-evaluate it further down the line (a new meta will always emerge that may get stale, but if it has a few more competitive options then that sure would be an improvement!)
Hi all, I created a public steam group for players who wish to arrange games with others playing the Kappatch mod. Simply join the group and use the group chat room when you wish to play the mod.
If you have access to doctrinal G43's, you can now equip Pgrens with two shrecks (120 muni) and two G43's (40 muni).
Now why you would want a squad with Shrecks and G43's beats me, unless they adjusted the Pgren G43's? Also they are 5 munitions cheaper, but only on Pgrens.
I am not too concerned about the micro requirement of the Ost sniper, if the potential reward is sufficient. Imo it is, but other units simply are much easier to use and have some utility. That does not make the sniper bad in itself.
Although he is a tier 1 unit, you can't really build him early vs Soviet t1 (well you can, but it's risky) or USF due to those light vehicles.
A question i'd put to people is, how often do you consistently use him?
I made a long post months ago on buffing the Ostheer sniper, since then I have changed my mind after more practice. You have to time him correctly into your build vs each faction, but apart from that, he is a pretty good support unit if handled well.
Maybe a wee buff in health, maybe. But I can live without that.
Edit: The reason I believe people in 1's don't build him too often, is imo, because LMG grens are far easier to use and less micro, whilst also scaling really well.