Lol why do so many balance threads devolve with discussions of historical accuracy? We're talking about a game where combat engineers build structures in 30 seconds, and fuel + munitions spring out of thin air by raising a flag on an arbitrary point of a map.
Say it with me now... balance >>> realism
Just look at balance changes from coh1 such as the calliope having a completely decorational and non-working main gun. Historically very inaccurate (and historically vehicles like the calliope and the pershing were in extremely limited supply).
None of that matters in a video game where fun and balance take precedence.
I have not played coh 2 enough to make useful balance remarks, although i would thunk based on the similar costs and time to build the t34 and pz4 should be reasonably close to each other (similar to pz4 and sherman from coh1). ie, random dice rolls will allow the engagement to go either way. But as it stands, i dont see any way the t34 stands up or wins against pz4 no matter how lucky the dice rolls get. And considering the lack of other AT options out of soviet T3, this seems like a huge issue.
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#Steam AliasWL%Streak
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