On one hand, it's more like coho.
On the other hand, it's more like coho.
Yeah, Intel bulletins kinda suck right now. Make them too strong and suddenly we experience coho levels of bullshit where units roles change entirely and become unbalanced.
Memories of blue stacked army items buffing m10s and Shermans with 25 percent health and speed and whatnot in conjunction with God mode field repairs.
Zis camo being an Intel bulletin is a coop idea though.
Profile of iTzDusty
General Information
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Signature
Playercard of Dusty | ||||||||||||||||
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Devils_Brigade: man captain molo why dont you just buy and m3 drive that around instead of playing coh
Post History of iTzDusty
Thread: Intell Bulletins needs to change10 Sep 2015, 15:14 PM
In: Lobby |
Thread: Is the AVRE OP or do I just think it's OP because...10 Sep 2015, 15:10 PM
Vet 3 avre and emergency war speed = tpoooooooooooooop kek. I remember when my sturmtiger could rush into 3 or 4 hard counters and back away faster than old blitz Oh wait.... DAE le axis OP le relic hates le allies ?!??!?! Heads out boys. Stop ignoring the differences between the avre and sturmtiger. A turret and lack of a vulnerable manual reload are gigantic differences, and so is the synergy with hammer war speed. But no le axis OpieOP In: COH2 Balance |
Thread: Waaaah "wehrabbo" whatever that means lol9 Sep 2015, 22:16 PM
Are we allowed to ban certain people from posting replays for at least a period of time. For the sake of the public welfare Yes please In: Replays |
Thread: Waaaah "wehrabbo" whatever that means lol9 Sep 2015, 19:47 PM
These aren't even funny. Like you don't even have a legitimate reason to flame your opponents. Just pathetic. In: Replays |
Thread: Brit-like redesign for outdated commanders9 Sep 2015, 00:49 AM
It's one of those abilities that everyone tends to forget exists. You never really go those commanders for the camo is what I'm getting at. In: COH2 Balance |
Thread: Brit-like redesign for outdated commanders9 Sep 2015, 00:23 AM
These are some prime suggestions. Folding a lot of the bland abilities is a good idea. I like the idea of Jaeger giving the stun nades too, in the interest of making it accessible in many more doctrines. Also zis camo may finally see use In: COH2 Balance |
Thread: Balance Preview Update 09/08/20158 Sep 2015, 21:05 PM
And you can kill those. Its not like the JT magically makes those units invulnerable. A JT does not make all USF armour irrelevant, just like an elefant doesn't either. You can play around the JT, its not like the old piercing JT that was practically uncounterable. It is extremely easy to crew shock which relegates it to being a super defensive unit. I mean sure, whereever the JT is, you aren't going to be using armour there unless it is to overwhelm it, though the OKW player has just invested a shitton of fuel and manpower, no to mention locking a bunch of his popcap, into a unit that only has one role. In: Lobby |
Thread: Balance Preview Update 09/08/20158 Sep 2015, 20:29 PM
So what you're saying is "I don't care about any other faction but USF" K, cool. Amazing counter argument to buffing the JT. And infantry to deal with a JT? What? The JT can't even hit infan try, it's a less cost efficient and more risky elefant. JT is not a GG unit. If anything I laugh when it gets built because of how cost inefficient it is. I'd much rather get two p4s and change, and no need to worry about perma crew stun if I get a jp4 instead. In: Lobby |
Thread: Balance Preview Update 09/08/20158 Sep 2015, 20:04 PM
Tfw people think JT cost change is bad. When's the last time you've even seen the damn thing in a 1v1 or 2v2? And why does everyone still ignore the fuel penalty. Kek level = top. Glad to see medics back, so many units shit canned that all had beautiful voice acting and all. And now that all vehicles have detection radius we can finally see some real light vehicle counters to sniper play. In: Lobby |
Thread: Operation Charlie Fox sign-ups thread6 Sep 2015, 17:29 PM
Steam Alias: RtN.Dusty Steam ID#: 76561197992847929 |
392479392475391957391892391278391260391100391069391048389203
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