The point of the cost comparison was to highlight just how big of a disparity there is between the cost of a 222 and double brit snipers using critical shot. If a grenadier and an mg42 are a bad day, what the fuck do you expect here? It was also to point out that you're theorycrafting perfect positioning, line of sight etc. In reality any counter is a matter of positioning, support, tactics and a little bit of luck. Your strategy works really well against braindead retards who immediately rush your sniper with their 222, but I still think that it could be countered simply by playing smarter.
Really? You know all the counters eh? After all 24 games of brits you've even fucking played in 1v1. If we assume you played an equal amount of games vs ostheer and okw, that means you have a whopping 12 games of experience against Ostheer in a 1v1 environment. But I'm sure you've seen everything they could possibly do to counter it...
As a side note for the rest of the thread, does anyone know if Infantry Awareness on the 222 and halftrack reveals cloaked units? I know the kubel one does and I suspect the Ost one does too, but I haven't tested it.
I don't theorycraft, I apply, which is why I'm rank 4 and you aren't even in the top 100 after almost 100 games. Guess your experience means so much. And most of my games were against Ostheer, since anyone with half a brain doesn't play OKW in 1v1 this patch.
Playing against people like Paula, you know, the definition of META ABUSER, is worth 20 times the typical automatch game for understanding what is actually broken in this game. But hey, le brits are dead le axis OpieOP l2p nub right.
Play the damn balance mod and stop crying. The snare isn't going anywhere, it still crits the engine, the ONLY difference is that auto attacks DONT crit engines now. You have to wait till vet 1, which, holy shit, gives the 222 a window to be useful.
For all your "experience," you didn't even know what infantry awareness does. Amazing.