good one, thanks |
What do you consider to be competitive gaming?
a challenged game support by a big community and the company with some interesting events (show match etc..)
What games have you considered to have played competitively? How involved did you get? How was your performance in these games?
SC2 top master on USA server and high master on europ server. I get involved by engineering friends school. I like the competition
For games you don't play do you watch any vods or streams? If so which games?
Not really, if i discover a good game by stream, of course i will manage to play it.
Have you ever been to an offline or in person competitive event?
Only virtual competitive personn, never in personn for video games (but in personn on Karate tourney ^^)
What do you believe makes a game competitive?
- No performance issue and optimized( a lot of players can play the game), no latency ( to be competitiv)
- Balanced ( even if it's pretty hard, some change are done every month to make the metagame different, so the game never end)
- Anti cheat system
- Challenged game (prize pool, lot of tourney but keep in mind, more the community is high, higher is the prize pool).
- Big community of players and full support of the company
Have you produced any content or organised any competitive events for any games? If not are you interested?
Only intra-clan tourney for SC2 but nothing more. I can be interested.
Who do you believe is instrumental in building a strong competitive community?
some key words: company support / sponsor / marketing / stream |
Well, let see why some games are considered to be competitiv with a big community.
I know very well SC2 to be a competitiv player who stream tourney:
- It's a fun game ( so big member of players)
- No performance issue and optimized( a lot of players can play the game), no latency ( to be competitiv)
- Balanced ( even if it's pretty hard, some change are done every month to make the metagame different, so the game never end)/ anti cheat system
- Challenged game (prize pool, lot of tourney but keep in mind, more the community is high, higher is the prize pool).
A lot of things here can be done for COH2.
COH2 was not designed to be on the "eSport", they not target the same customer (xp earning even if you lose battle, those dlc doctrine and buff units, no leaderboard...).
I think everyone will be agree with me taht COH2 have to do a lot of stuff if they want make this game at the eSport level.
I really loved COH1 who is for me one of the best game ever so far.
Relic / Sega should really keep what made coh 1 so fun and improve it to be on eSport instead of removing stuff and adding some bad concept (specially dlc doctrine)
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Well, let see why some games are considered to be competitiv with a big community.
I know very well SC2:
- It's a fun game ( so big member of players)
- No performance issue and optimized( a lot of players can play the game), no latency ( to be competitiv)
- Balanced ( even if it's pretty hard, some change are done every month to make the metagame different, so the game never end)/ anti cheat system
- Challenged game (prize pool, lot of tourney but keep in mind, more the community is high, higher is the prize pool).
A lot of things here can be done for COH2.
COH2 was not designed to be on the "eSport", they not target the same customer (xp earning even if you lose battle, those dlc doctrine and buff units, no leaderboard...).
I think everyone will be agree with me taht COH2 have to do a lot of stuff if they want make this game at the eSport level.
I really loved COH1 who is for me one of the best game ever so far.
Relic / Sega should really keep what made coh 1 so fun and improve it to be on eSport instead of removing stuff and adding some bad concept (specially dlc doctrine)
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You OP WP |