wow, fast reply
PGs are phenomenal in the early game and wreck conscripts very cost-effectively. I disagree that their only "good point" is to get schreks. In fact, I'd discourage people from getting schreks if at all possible, as it's a risky and cost-ineffective way to fight armor.
Munition caches/fuel depots are actually key to the game, IMO. You'll see top players get one the majority of the time. They allow you to convert manpower permanently into increased fuel or munitions. Building more units locks you into having those units (problematic if you have too many pioneers, grenadiers, or even MG teams) and increases your upkeep as well. Caches/depots are an excellent way to secure a win or to give yourself a fighting chance when you're resource starved.
Ok sir Adder, then in your opinion, what is the good point of PG that overcome G (worth spending more manpower on that) ? I think G upgraded with M42G can do good dmg to conscript too, they also have two type of bomb, but for your PG, if enemy use fire scout car, you need your own scout car to counter it, right ? ( u said it yourself that u don't prefer RPG)
Caches/ Depots is up to u, but I prefer to capture more territery to gain that. My additional pioneer will be equiped with flamethrower and be put in the front row of war anyway in middle - late game. Flamethrower + pioneers are something u should put into the war, so that u can repair vehicle + build campfire + and protect your troops when enemie's infratry try to move close.
Initially, I just floated the manpower because, let's face it, the combat efficiencies of a pioneer is not worth getting a third one.
Let's see what a pioneer can do
a) Repair vehicles - at most times you've only got one scout car to repair
b) Build bunkers - you probably may only build one throughout the whole game unless you're really taking them down
c) Lay mines - certainly not going to happen in the early game because the German mines are expensive and the S-field takes ages to lay
So actually having a 3rd pioneer is far more counterproductive (IMO a manpower sink) than building a muni cache.
And trust me, when I've got my first PG out, I've got enough muni to throw a bundle and upgun my scout car - both which I've often needed to do.
I know, It's because u skip tier 1 so u don't know where to spend your excessive manpower, building 3rd pioneer is a waste u think so u go with munition cache. Poor thing
I suggest if u really want to do tier 1 skipping, at least save manpower for PG. Building munition cache will also make your engineer lose the time to capture more territory while building it. I am talking about 1v1 that there are many capture points avalible for both team to cap. Therefore, capturing as many points as possible is a key in to gain advantage early in this game.
I bet u did not play 1v1 much, u always play 2v2 3v3 4v4, don't u ? so that you gain resource becuz your team cap them for u. Try to play more 1v1 man, u will know that if u reach the capturing point late, not only u will lose point to enemy but also find out that many good-spot buildings will have conscipt in there too. It will be double hard to take it back.