Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: The Prayer of ze RNG God24 Feb 2015, 22:44 PM
Amen In: Scrap Yard |
Thread: Best ideas you've heard today24 Feb 2015, 19:47 PM
OP says he isn't MP starved as Ost...I just followed his logic when I made my statement about OKW in 4v4 In: Lobby |
Thread: Best ideas you've heard today24 Feb 2015, 19:41 PM
Then I'm not fuel starved as OKW in 4v4 ^^ if we follow the logic In: Lobby |
Thread: Best ideas you've heard today24 Feb 2015, 19:22 PM
^^ 120 soviet T3 is, you start with 50 fuel as Sov...if you are talking about math. Ost T3 is around 130 fuel, but mostly gets delayed as ostheer struggles with map control. T-34-85 has more health..keep that in mind. Also being ballsy with the P4 is too risky as soveits have mines; and a T-34-85 likely beats a P4 before it could do any serious damage. In: Lobby |
Thread: Best ideas you've heard today24 Feb 2015, 19:01 PM
1 is somewhat fine; buuut I'd rather have the ability to upgrade vet 2 or 3 T-34s to 85s as a base upgrade. Same for the M4 sherman (76mm gun anyone ) + Fuel upkeep and the rework of the call-in system. Balance ost T3/T4 to make it viable again. Rework OKW. 2 is very solid +1 In: Lobby |
Thread: Toggle function to keep spacing between squads24 Feb 2015, 18:20 PM
YAY..this suggestion would be good if it would change the space between squad members, not the squads. If players tend to mass-move their army by a few clicks, it must have a downside (AOE weapons/lack of micro)...this idea denies both of it. This will only help "blobbers" more to "skill" their way forward. Sorry; I don't think players want to see 3 volks or obers attacking (3 clicks only) without the risk of AOE insta-wipe. So we'd have "spacing between squads" guys instead of blobbers...which would only cause more frustration to counter. In: COH2 Gameplay |
Thread: How I defeat blober #1124 Feb 2015, 16:59 PM
All hail before the king of In: Replays |
Thread: nice ppl23 Feb 2015, 14:58 PM
In: Replays |
Thread: All quiet on the western and eastern fronts23 Feb 2015, 14:57 PM
In: COH2 Gameplay |
Thread: "Blobbing"21 Feb 2015, 17:33 PM
I used to position tactically and used combined arms, until I realised that blobbing my volks/cons/rifles rape everything on the map, so much for this Relic It's just lame to play with or against and extremly hard to counter thanks to the bad balance and maps...but the era of easy-wins by blobbing is here. In: COH2 Gameplay |
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