Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Rifleman cost-effectiveness3 May 2015, 15:43 PM
Only double M1919 Rifles are a problem, limit it to 1/squad and done In: COH2 Balance |
Thread: How will UKF be sold?3 May 2015, 12:54 PM
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I'll sell my soul to RNG God while sacrificing virgin goats! In: Lobby |
Thread: Let's talk about Volksgrenadiers2 May 2015, 22:25 PM
3 STG44s or 1 Panzershreck could work on Volks. In: COH2 Balance |
Thread: Let's talk about Volksgrenadiers2 May 2015, 16:45 PM
lol, volks with smg. Why not? Having a short-mid range assault unit available wouldn't be a bad idea as an extra choice. Let's say I have 3 volks all with KAR-98s holding the line + 1-2 SMG volks for flanking/defending. A raketen and Sturm with double shreck can hold off armor. I saw it way too many times that an allied squad ran up to a volk and sent it running home as they can't do shit at short range. AI upgrade for volks would allow OKW to have a better chance on CQC maps and rely less on obers, which get insta-wiped many occasions. In: COH2 Balance |
Thread: Let's talk about Volksgrenadiers2 May 2015, 16:18 PM
Exactly; a Sturmpio and a raketen can take 3/4 of a Sherman's health in 1 volley. Either have a minesweeper AI squad or a tank hunter squad. In: COH2 Balance |
Thread: Let's talk about Volksgrenadiers2 May 2015, 15:26 PM
You would have to change alot of other things if you want to take the shreck off Volksgrenadier thats the problem..... For example? In: COH2 Balance |
Thread: Let's talk about Volksgrenadiers2 May 2015, 15:13 PM
As I can see OKW is a very limited and blobby faction to play...one of the reason is the badly chosen role of their frontline infantry: Volksgrenadiers. With the recent long range panzershreck accuracy nerf and the raketen buff OKW has more AT that doesn't promote blobbing as it did before. Therefore my suggestion is to remove the panzershreck upgrade from volksgrenadiers and repleace it with an upgrade consisting 5 MP-40s (50-60 muni). This would allow the OKW players to either have a medicore 5 man KaR-98 defensive squad or a 5 man MP-40 assault squad, which would allow OKW to play without Obers in late-game. Sturmpioners would get a double shreck upgrade for (120 muni) as a compensation, this would stop the OKW shreck blobs for once and for all because of the high cost of the sturms. Ideas regarding this problem? In: COH2 Balance |
Thread: M1 75mm Pack Howitzer vs mortar teams2 May 2015, 00:09 AM
Use USF MHT In: COH2 Gameplay |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)2 May 2015, 00:07 AM
So many people are willfully ignorant about some of the very core design mechanics used to balance CoH games: Allies need to win early game while axis need to survive early game aggression and win late game. IS-2? Double M1919 rifles and paras? P-47? Katy? M36? Allies are very potent in every stage of the game...only with limited strats. I don't see the point how axis units are stronger as allies have more squad wiping tools. I had countless times when my 4 man squads got insta-raped. The problem is that allies almost always win early-mid game unless they garden something up or get a retarded pro-axis map (Langres)....and this translates into an insta-win for the allies in mid-late game (unless Soviets decide to go for NKVD ) Sorry, but when a faction is outgunned in early-game it's superb late-game isnt gonna save it if gets raped by mid-game. Right now USF breaks the mechanism of: "Allies need to win early game while axis need to survive early game aggression and win late game." USF got M36, P-47, super infantry all day, pretty much the best core army... OKW is broken as hell... Soviets are gimmick scrubs with their commanders, but the core army is just trash. Ost is nearly the on spot... Clearly Relic's system not working as intended. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?1 May 2015, 09:42 AM
After all 3 trucks are up: buildable 105mm arty piece. In: COH2 Gameplay |
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