I agree with the OP that brits are the worst faction (they have soo many weak points and their units/strats are limited, but when I'm with them I prefer using commandos.
They could use some love
Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: 2014: Strongest faction and doctrines of COH?4 Apr 2014, 17:26 PM
In: COH Central |
Thread: Do you think this patch is balanced?31 Mar 2014, 17:21 PM
I also would like to add that both SCs should cost less mp (30-45) and more fuel (+10 or +15) to stop spamming them without any impact on teching as now the soviet scout car spam (5 fuel/car) into T.34.85s is becoming the new meta Also soviet T3 needs a cost reduction (-20 or -30 fuel) or deserves better AT options late-game, but Relic's next patch will focus on soviet late-game AT either so I'm waiting for awesome things Also guards needs some sort of love 'cause ppl only get them to counter early T2, the lmg upgrade costs too much and 360mp for the squad 30/man (i know about merging but atm cons suck so much that ppl dont go for them as i saw) is too much to keep them in late-game without suffering mp bleed. In: COH2 Balance |
Thread: Close Game31 Mar 2014, 16:17 PM
This was amazing, GG both of you. I dunno about soviet scout cars on this map, they are not suited for urban battle as they get fausted all the time. Same opinion about the snipers Also dat 120mm and the squad wipes MVGame In: Replays |
Thread: Do you think this patch is balanced?30 Mar 2014, 17:54 PM
In: COH2 Balance |
Thread: Do you think this patch is balanced?30 Mar 2014, 17:53 PM
I like the new assymetrical balance of long-range grens vs cons and penals. Or if not buffing the conscriptsm they should be a bit cheaper, around 210mp to better reflect their role and some better veterancy could help them. In: COH2 Balance |
Thread: Do you think this patch is balanced?30 Mar 2014, 17:26 PM
I agree with the OP and a small hotfix could fix this ASAP, it's not that hard Relic. Also walking into a maxim and rifle 'nading is bullshit. In: COH2 Balance |
Thread: Making Soviets more Soviety30 Mar 2014, 11:44 AM
+1, take my life Sir. Vs a good german player it's almost impossible to win with the russians, unless the german player screw something really up or RNG God helps the russians out. (Im talking about 1v1s here) What really grinds my gear is.....this patch was tested before it came out, how the hell they couldn't spot these serious issues?! In: COH2 Balance |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 17:42 PM
Best patch ever! COH2 is reborned! In: COH2 Gameplay |
Thread: March Deployment Patch25 Mar 2014, 17:40 PM
Amazing patch! The best thing in the whole game's development. This is what we've been waiting for! Thank you soo much Relic. Keep up the good work. In: News |
Thread: Fantasy changes6 Mar 2014, 15:30 PM
Guys! M5 needs a 75mm or 76mm AT gun upgrade (maybe even target weak point) ----> problem solved with Soviet T3 AT. Also ass grens need some love, they suck in late game TBH. Ballancing M3a1 with snipers would be damn cool too. It's the most annoying imo. Some FREE commanders should be rethinked. In: Lobby |
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