Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Do You want a Tournament, That is the question10 Jun 2014, 14:14 PM
A 1v1 or 2v2 tourney would be damn cool with Elite mod. Only the polished US and Wehr FTW!!! In: COH Central |
Thread: Panzergranadiers!!! Does it worth ? 10 Jun 2014, 14:10 PM
No fighting please. I am sick of reading garbage posts just to find those that are on topic on this forum. I think a Grenadier Squad with an Lmg provides more of a punch than a Panzergrenadier in defensive duties vs aggresive cons and they are cheaper (240 mp + 60 ammo). During assaults and CQCs: now that the G-43s are cheaper I tend to get 1-2 squads of Grens with G-43s, because on maps like Semois or Kharkov, using the green cover they really terminate cons and only cost 30 manpower to reinforce a 240 mp + 45 ammo main frontline unit. The problem why players don't really use Panzergrenadiers is their high reinforce cost, if lowered they would be more viable to use I think. For AT, I prefer using 1-2 Paks with some Teller mines, but it really comes down how do you play the game. In: COH2 Gameplay |
Thread: Hands on Western Fronts Armies10 Jun 2014, 13:56 PM
So do we know how the OKW economy functions? Or a rough idea? From what I've seen they get less income from all sectors, but they can give some sectors a boost by placing their supply trucks a.k.a. base building. In: Lobby |
Thread: Red Army update10 Jun 2014, 13:55 PM
"engineers now look like a bunch of homeless people." - made my day, thanks Sir! Otherwise good ideas, too bad Relic won't change drastically the factions, nevermind the paid commanders. In: Lobby |
Thread: Teching and call ins. 10 Jun 2014, 13:52 PM
Here's another suggestion; (also could work with changed unit/teching prices) - Having BP 4 up for German Heavies, BP 3 for other call-ins is viable and doesn't cost the players much fuel. - Must have T3 or T4 built for Soviets before being able to call-in doctrinal armor. - Each doctrinal armor should decrease the fuel income while it's on the field to prevent spam of call-ins, for example -50% while having a Tiger. OR - Hardcapp call-ins which is more sillier tbh, like how it was done in vCOH. In: COH2 Balance |
Thread: Who says maxim spam doesn't work?10 Jun 2014, 13:40 PM
Nice pride post! It was painful to watch, hate when good players are getting owned by no-brainer spammer dudes. Really hope Relic will do something to issues like this in their next big patch. In: Replays |
Thread: where is flanking1 Jun 2014, 16:27 PM
I think flanking is dead due to the badly designed maps we have (Minsk, Kharkov, Kholodny, Langers Winter etc and the fact that mgs have a very quick set-up time. Covers are also in bad places on most of the maps. In: Lobby |
Thread: Just a tough game.27 May 2014, 20:02 PM
Good game with back and forth action. Well played guys, hope we can do more in the future. In: Replays |
Thread: 1v1 on Minsk Pocket21 May 2014, 22:03 PM
In: Replays |
Thread: Idea for Twitch Ingame20 May 2014, 19:39 PM
If Relic won't to this, adding some basic features and support for the game maybe they should allow the community to help them (like solving this problem), we have so many good, creative members who could help the game's development. In: Lobby |
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