Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Your opinion on "Germans" being renamed "Wehrmacht"?23 Jun 2014, 13:05 PM
I wonder if they add any more german army, what would be their name. In: Lobby |
Thread: Your opinion on "Germans" being renamed "Wehrmacht"?23 Jun 2014, 12:48 PM
Yes, it should be OKH not Wehrmacht. Wehrmacht includes OKW and all german army troops. Hell, even Africa Korps is part of Wehrmacht. In: Lobby |
Thread: First Western Front Armies shoutcasts and gameplay videos22 Jun 2014, 10:17 AM
Seeing the first replay, there is clearly still a problem with those US nades raping everything, the fallschirmjager ones not effective and the one shot squad wipe from us mortar Learn to dodge 'nades and you won't have any problem. If you have enough micro to dodge the 'nades will be a resource sink for USF. In: News |
Thread: Molo M3 Spam - Semoiskiy Summer22 Jun 2014, 10:08 AM
I did try osttruppen commander vs Cata, they are good vs M3a1s but suck vs soviet infantry. :/ In: Replays |
Thread: Hands on Western Fronts Armies20 Jun 2014, 18:42 PM
Indirect fire, heavy tanks, massed howitzers and arty. Probably USF's firepower comes from the air and their armor is weaker than soviet In: Lobby |
Thread: Who need mortars when you got grenades like that....20 Jun 2014, 18:38 PM
You have 6 guys in a maxim team, they only get killed by rifle nade if they bunch up. You can see how the crew position when you issue the order to set it up. Avoid bunching up and get an M5 for reinforcement. And it takes ages to fire a rifle nade, so you can avoid it. Rifle nades are 30 muni, which just prevent spamming them, if germans spam them, they have no tellers, lmgs etc. Molotov is a bigger issue atm. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game20 Jun 2014, 18:35 PM
The best solution to the M3 issue is to turn the unit into a dedicated scouting unit, with less firepower and larger LOS, like the jeep. It would be even better if the M3 could have bonuses vs snipers, but they got rid of the target tables in COH2, so probably not possible. You should still be able to garrison it to pull off riskier flanks but it should not have the firepower it has. The flamer + gun DPS is just too high. +1, good ideas, let's hope next week's patch will include some of them. In: COH2 Balance |
Thread: Panzergranadiers!!! Does it worth ? 20 Jun 2014, 18:33 PM
PGrens are useless for "supporting" Paks and Mg-42s. Only with shrecks in houses they stand a chance to support a tank. Grens overperform them otherwise. Let's just wait for 24th patch to see if they change Pgrens. In: COH2 Gameplay |
Thread: Hands on Western Fronts Armies20 Jun 2014, 18:30 PM
US is first dude, but tell me how on earth the soviets are more mobile than both german army? In: Lobby |
Thread: Guards or Penals?18 Jun 2014, 19:32 PM
I say in 1v1s at nades + mines are much better and cheaper than Guards. In: COH2 Gameplay |
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