and from these, which one is my no bra day thread? Kappa
If you at least put effort into your troll posts, we're probably going to let it be. |
Threads are only locked when they are:
- Clearly troll threads or shitposting;
- Balance threads with mostly rage/whining/angry shouting without actual attempt at neutrality, attempt being the key word here;
- Not intended to provide thoughtful discussion;
- Negative attacks to other members of the community;
- Outright disrespectful to developers;
- Duplicates with active threads posted within a day or two;
- Thread has derailed into pointless arguments which no further meaningless discussion was made;
- Bad, broken English or other incomprehensible gibberish;
- Spam or off-topic pertaining to subforum;
- Moderator's discretion.
We're pretty liberal here. If you make quality posts, it won't be an issue. We're fine with you guys saying Relic sucks, but saying PQ should be fired because he isn't doing his job is not. |
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Stay nice. |
Same issue here. Also only the default selection of commanders. |
1) 6 posts and 2 reports already.
2) Do not create flame threads. |
It's a poor oversight, but really, use gridkeys. Classic hotkeys are awful. |
- Do not shitpost
- Do not respond to shitposting.
The grim reaper bulletin is very strong when stacked, because the Volks have shrecks a minute earlier and that's critical in driving away M3s or M20s. 90 / 85 / 81 / 77 munis respectively. |
I don't know about that...
It's a feature, Romeo. Plenty of people were saying Maxims were OP, now they're not!
All hail our glorious Relic overlords. |
Retreat is working as intended. Predictable, consistent retreat paths - the shortest path back to base - is critical because it punishes overextension, and allows the opposite player to punish you for it also. When attacking or flanking from the rear, you should always be making a conscious decision that if the attack goes sour, you will have to run through the gauntlet. Similarly, as the opponent, you should always attempt to cut off weak units that are running back to base. In the case of classic CoH1, MP44 PGs were used around the back to mow down retreating blobs.
Retreat is almost a get-out-of-jail free card, where you trade imminent danger for lost field presence. If you know your retreat path is dangerous, then you will need to soft retreat first by issuing a move-order so that the default path is no longer as dangerous, and then retreat. If you can't do either a safe soft or hard retreat, the unit shouldn't be there in the first place.
The only true issue with the retreat system is 1) it does not factor climbable-fences in the equation (see Faymonville) 2) units sometimes get suppressed on retreat. Everything else is working as intended. |