http://www.companyofheroes.com/blog/2017/11/09/the-winners-2v2-map-making-contest
Map Makers, the moment has come! We’ve tallied the points from our Relic Map Judge, Community Expert Panel, community voting, and top tournament teams. Before we announce the winners, we would like once more to thank every map maker for taking part in this competition. The quality bar has been set tremendously high. Many of the maps that have not won their visual category are still exceptionally well designed and balanced.
Without further ado, we are excited to announce the winners of each visual category. A big conratulations is in order to the following map makers.
Rural Category Winner - Poltawa - created by Donxavi
The Rural Category was probably the most competitive. The votes were extremely close between, Poltawa, Alliance of Defiance, and Fields of Winnekendonk across all voting categories. Poltawa gained our Relic Map Judge Vote, and edged the Community Vote, while our Expert panel was split in a three way tie!
Urban Category Winner: Stadtschutt - created by Zombifrancis
Stadtschutt claimed victory in the Urban Category. This map has been praised for its interesting visual style, free flowing gameplay, and high levels of balance. This map won the Relic Map Judge and Expert Panel votes. Stalingrad Station just edged Bilaystok Market in the community vote.
Industrial Category Winner: Normandy - created by MonolithicBacon
The Industrial category saw gorgeous visuals, and great designs that led to some really interesting gameplay. Normandy won the Community and Relic Map Judge votes, while Reichswerke won the Expert Panel vote.
GRAND PRIZE WINNER – Poltawa
On top of winning its own highly competitive category, Poltawa was also voted the best overall map in the competition by the top teams in the 2v2 Map Cup.
Congratulations to Donxavi for creating a map that is extremely well designed for competitive matches, and for managing to make it both fresh and distinct to play. The visual style of this map is also of exceptional quality.
(If you are intersted in the spread of community and finalist voting, we've uploaded graphs here.)
Integration into the Live Game
As stated since the start of the competition, Relic will make the final decisions as to which maps make it into the live game. However, the following selections have been made after considering feedback from our own Map Judge, Community Expert Panel, high level players, and overall community sentiment.
Poltawa - The overall winner of the competition.
Stadtschutt - The winner of the Urban Category and the map which is best suited to competitive play from this category.
Fields of Winnekendonk – A very strong rural map that gives rise to extremely interesting and balanced play.
Alliance of Defiance – An expertly designed rural map with a unique layout that lends itself very well to competitive matches.
Integration Iteration
Each of these maps will now receive three weeks for pre-integration iteration. The deadline for the final intergration submission is Monday Decemeber 4th. This period should be used for discussing and considering feedback with Map Makers, our Relic Map Designer, and Community Experts. We will be using the pre-existing feedback threads on the official Relic forums for this phase.
For now, these are the maps that will be integrated into the live game. However, there are other maps from the competition which we feel have the potential to be automatch maps, and we may choose to include them in a future map rotation. If we decide to do this, we will contact the map makers ahead of time, and work with community experts to make the necessary changes before integration.
All map makers are free to announce which maps are theirs and discuss them openly with the community if they wish to do so.
It's a Wrap Folks
With the Map Making Contest at an end, we'd again like to sincerely thank everyone involved. Lots of people have contributed in a variety of ways, from the map makers, the community panelists, those who gave feedback, and to community members that put in countless hours to make this contest happen. We really appreciate your efforts!
Profile of Sturmpanther
General Information
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Signature
Post History of Sturmpanther
Thread: Map Contest Status?10 Nov 2017, 20:25 PM
In: Map Contest 2017 |
Thread: WBP V1.3 Stuka10 Nov 2017, 13:16 PM
There you go. Your stuka hits directly. And stuka gets no penalty when you shoot through FoW without LoS. And not "can now": It does and did this already in the past. And hm wait: You get a Walking Stuka min 9 on the fiel already. and NON-Doctrial! In: COH2 Gameplay |
Thread: [DBP] Cons plus sniper10 Nov 2017, 08:16 AM
For me crossroads have more hedges in the middle and 2 house to hide. For snipers: like minks, crossing in the woods, halbe, road to kharov and YOUR Faymonville In: Replays |
Thread: [DBP] Cons plus sniper10 Nov 2017, 08:12 AM
Joke i hope?! In: Replays |
Thread: Cancer Boi Paranoobia demolished !!!9 Nov 2017, 23:12 PM
I really play to the wrong time 2vs2. Very long time ago that i got him. Maybe I should play more axis, that could be another reason as well In: Replays |
Thread: Kick out 3vs3 Maps9 Nov 2017, 18:47 PM
You can't play this map in 4vs4 automatch btw^^ Only in 2vs2 and 3vs3 In: COH2 Balance |
Thread: Need help against USF9 Nov 2017, 14:54 PM
Moved the thread In: Replay Reviews |
Thread: VonIvan & momo4sho vs Norsk11 & fabo24079 Nov 2017, 09:43 AM
Western front armies clash in the valley of death somewhere in France. Didn't you forget to upload other game as well? http://prntscr.com/h85oxd In: Replays |
Thread: Kick out 4vs4 maps9 Nov 2017, 09:28 AM
Why so much hate for MortangisRegion? A) Large B) 5 Vps C) pathing D) Sectors ( look at the middle and then right top) In coh1 the map was let's say ok, but this map is not good for coh2. In: COH2 Balance |
Thread: Kick out 3vs3 Maps9 Nov 2017, 09:27 AM
Remove them all and start with new fresh maps pls I would not say, that all maps are so bad. In: COH2 Balance |
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Latest replays uploaded by Sturmpanther
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VSBartonPL Matthew Walther IIPLIIICaptainSPriceSoE-Sturmpanther- SoE-RedT3rror- SoE-Blackstorm- SoE-Overlord-Price, BartonPL vs SoE G2by: Sturmpanther map: Unknown13-2,292
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VSBartonPL Matthew IIPLIIICaptainSPrice WaltherSoE-RedT3rror- SoE-Blackstorm- SoE-Overlord- SoE-Sturmpanther-Price, BartonPL vs SoE G1by: Sturmpanther map: Lorch Assault4-1,330
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VSSoE-Sturmpanther- Dima ♣♔ [ƒocus]™ JohnBravo (◣╬◢) PzDiv Viper ✠HellRider ﮎραυℕ™ T.Hv.K.K. ★ DedoStorm2 Teams on steppe --> epic matchby: Sturmpanther map: Steppes11-1,865
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VS[ƒocus]™Alexandro [ƒocus]™ JohnBravo [ƒocus]™ Archangel MichaelSoE-Sturmpanther- SoE-RedT3rror- [NS] aerafieldFocus vs SoE/ NSby: Sturmpanther map: Steppes10-2,596
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Livestreams
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