Here are the changes I made (would like to see):
1. Open the area north of the middle VP. Was already done in latest version with two rail sections. Great job!
2. Swap out center cargo containers for walls or some other destructable to allow for open late game play. Once again, armies regularly mass northeast of the cargo bays and get rekt by arty because everyone know that is the only place they could be.
3. Modified fence (top) to have some cover value. Added cover in road. Added building to mirror the north.
4. Opened field above right fuel to allow for more hiding places for amassed armies. Especially OKW trucks. They were too easy to wipe with mortar/arty. Also added a building since the south side has 3 points that are nearly untouchable. This gives south a fuel/muni advantage. The north points are constantly taken and can not be cached safely. Also opened the entrance to the field to allow northern armies to push the fuel easier.
5. Moved the left side fuel building to be centered and mirrors the right side fuel. Also removed the small building for north, since, it had no windows and just got in the way most of the time. Added sight blockers so building can be approach from north or south without instant suppression. One added benefit is the south base now takes a path left of its base and crosses the bridge to get to the building. Making the area south of the bridge at least feel like a part of the game. It now takes 1:01 for each spawn to get to the building.
Hey can you collect all your wishes in the new subforum pls?
With the latest version, who is in automatch ofc