On other maps the cutoffs are even more strong! On westwall you don't lose your muni and fuel with 1 single cutoff.
But yes i like many called changes.
I hope after LordRommel is ready to work back(atm ill) he probably will show up here.
Changes:
- Remove some redcover from the bases
- Remove alot of dragonteeth, I mean this, the tank traps
- Bunker north still not in playable area, and the Interactivity Stage Editor has holes in it in the south that eat the camera.
- Open for the muni 1 more flank in the wood/hedges
- Reduce the elevations around the middle map.
- Increase the HP from the both Vp houses to 20-25% health, so not a single riflende kills it.
- Maybe remove the houses on the cutoff, but replace it with green cover?( or another good solution)
I disagree to swich the houses to the fuel points. I don't like to have a house direct at your fuel tbh.
--> Yellow
Profile of Sturmpanther
General Information
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Signature
Post History of Sturmpanther
Thread: Westwall26 Jun 2018, 15:29 PM
|
Thread: Langreskaya26 Jun 2018, 15:18 PM
Maybe you should ask him. His video was helpful! I agree to remove red cover infront of a base, but like around the middle VP it should stay. 1. Faster attack possible for tanks 2. Risky attack for inf, but if you get in a good position the enemy has this problem to reach middle vp. 3. People should always be know where to stand. And not hey i stand afk on a road and idc ... and all your other called points ofc Because you talked short about angovill: Don't change the vps on angovill! we can talk more about angovill in the angovill thread. |
Thread: Port of Hamburg26 Jun 2018, 15:13 PM
I agree to some of the changes. But to not all. Have to think more about it. But it is def. on my list/ plan. --> yellow. |
Thread: CoH2 going Free to Play? Or new content dropping soon?26 Jun 2018, 14:44 PM
LUL that thread xddd In: Lobby |
Thread: Return of Relic Pro/Am and there will be a new update!26 Jun 2018, 09:27 AM
In: Lobby |
Thread: Langreskaya26 Jun 2018, 09:26 AM
1. I can / could not know it, because you have no steamid or playercard here. Sorry. 2. Langres and Angovill will stay in coh2. No matter what! (From relic) And i could imagine, in the case coh3 will come whenever, there will be maps from coh1 and coh2 too. But yes i agree both maps have to get reworked. |
Thread: Langreskaya26 Jun 2018, 09:23 AM
As an exercise and because I have years of modifying map experience: Did you had a talk about this map with tric? He could give you a videolink for this map. And i did not saw the map ingame yet, but removing the WHOLE redcover i disagree! For base yes ok, but whole? There is a reason, why red cover is in coh. And yes usa had problems from the base, thats why i had in worst case a solution to use sightblockers in their base xD. But maybe your change works too. |
Thread: Return of Relic Pro/Am and there will be a new update!26 Jun 2018, 09:17 AM
In: Lobby |
Thread: Map veto stats26 Jun 2018, 09:14 AM
I disagree here. And i agree with Rosbone. Its always funny when some global elite player from "only office" played on dust 2 or Mirage. They were just useless noobs You want to be one of the best coh2 players? That means you have skills --> Skill is mirco AND Mapknowledge! And that you as person can adapt to new patch and new maps. You want to play only on 1 single map --> Go and create customgame and hope that you find other same people. This remembers me of coh1 lobby system: Always schelde or hochwaldbresche... But being lv 20 oO In: COH2 Gameplay |
Thread: Map veto stats26 Jun 2018, 09:11 AM
In: COH2 Gameplay |
687593687589687586687569687532687531687528687527687526687525
Latest replays uploaded by Sturmpanther
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VS[ƒocus]™ JohnBravo Duffman SoE-Sturmpanther-(◣╬◢) PzDiv Viper ✠ (◣╬◢) Cracknig ✠ (◣╬◢) ♣ Loxley ♣Op allies (◣╬◢) rekt :)by: Sturmpanther map: Across the Rhine2-1,411
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VS(◣╬◢) MakáN [TATUŚ] Black Dynamite (◣╬◢) Cracknig (◣╬◢) PzDiv ViperSoE-RedT3rror- Peppermint Rain SoE-Sturmpanther- YopeAllies are Op in 4vs4? Mud with experience Playersby: Sturmpanther map: General Mud3-1,194
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VSSoE-Sturmpanther- SoE-Overlord- SoE-RedT3rror- W00tLeLelelelelele[ƒocus]™ Archangel Michael Dima [ƒocus]™Alexandro AladdinGood 4vs4 with veteran playersby: Sturmpanther map: Unknown5-1,442
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VSSoE-RedT3rror- SoE-Overlord- SoE-Blackstorm- SoE-Sturmpanther-Jason_Beebe [ƒocus]™ Archangel Michael [ƒocus]™Alexandro [ƒocus]™ JohnBravoFocus vs SoE 4vs4by: Sturmpanther map: Lorch Assault23-8,230
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VS=★= Speerspitze SoE-Sturmpanther- Yope =★= Pappy O'Daniel~Friendship Is Magic~ Gari [c.B] Landwehr ★ [c.B] AntariaAction on Steppeby: Sturmpanther map: Steppes1-1,063
51451513314927149184491814888948129477464738546859
Livestreams
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