Sorry, my first pass on the map is to change stuff until I feel it warrants updating the map.
- This was supposed to be part of change (6) on post #10 to balance the cutoffs. I missed it.
- The cutoff TP was moved back to mirror distance for same south point cutoff. South was 139m north was 163m. North TP had easy access from river, south did not.
- The small shed was replaced with windowed shed to mirror the south. The "LIVE" shed had NO windows facing south. Heavily favors south team.
- Soviet tractor moved south to mirror truck on the south. Truck was also located in a place to leave some room for trucks, ambulances, HQs, etc.
- The TP was moved to mirror the point by the VP on the right side. South distance to left TP = 205m. North distance to right TP = 248m. Fence was opened to allow closer access to the TP for the south.
OPT 1) We can move the south truck to give the same coverage.
OPT 2) Change the size of the capping area.
OPT 3) Remove trucks.
- will add more fires
1. hm it looks so strange for me, playing all the time on the old cutoff and cover system. Because all the fences and cover are now without a strategypoint.
Also don't forget there is now a new path to attack the south cutoffpoint.
Maybe somehow a mix between live and reworked version? So that the fences and co are not complete alone?
2. Ignore right side. The only question is:
How far is it from north side to the muni and how far it is from south to their muni?
I would say it should be kind of equal in the live version or not? Also then the 2 houses fights action is useless as fuck. So when its in anyway almost balanced i want the old muni point left side.
In case change the norther muni points few meters.
4.
Option 1 or 2.
And time is running away^^