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Thread: 1v1 OttoKohl v Fortune16 Sep 2014, 19:49 PM
Testing a new engineer-centric build! In: Replays |
Thread: 1v1 CaptainSPrice (WM) v Fortune (USF)15 Sep 2014, 16:16 PM
A quick 31 minute feymonville In: Replays |
Thread: 1v1 Bulgakov (OKW) v Fortune (USF)12 Sep 2014, 04:43 AM
GG WP In: Replays |
Thread: AceJack (WM) v Fortune (SU)12 Sep 2014, 03:36 AM
With Conscripts receiving what I view as a bit of a blow (what with being easier to hit than other squads) I decided to give Engineers a go. Not entirely sure if it's viable or not, but they certainly seem to be doing actual damage. I really did not expect them to perform, but they did. If nothing else, they serve as a huge psychological warfare weapon. The opponent does not really know what you're going for. 12 engineers? Maybe he's rushing T3! No? Well, perhaps ISU? That's odd, I don't see any Guards. What, he has Shocks? WHAT'S GOING ON In: Replays |
Thread: 1v1 Bulgakov (OKW) v Fortune (USF)12 Sep 2014, 02:55 AM
Much derp was done this game. Mostly by me. Watch, and laugh as I venture to give my opponent every advantage possible! In: Replays |
Thread: 1v1 OnceOver (USF) v Fortune (OKW) Game 211 Sep 2014, 19:29 PM
A quick though brutal fight on Semosky, showcasing some of the issues inherent with MG34s and Fallschrims, and their stop-gap function to buy time for Flak HQ vehicles such as the Luch or Panther. In: Replays |
Thread: 1v1 OnceOver (USF) v Fortune (OKW)11 Sep 2014, 19:14 PM
Luftwaffe and Airborne fight it out on Kholodny Ferma In: Replays |
Thread: A good humored slugging match on Semosky11 Sep 2014, 14:52 PM
Expect lots of infantry and sillyness In: Replays |
Thread: 1v1 HolyHammer (USF) v Fortune (OKW)11 Sep 2014, 13:48 PM
Welp, it was bound to happen. I knew how broken assault engineers were the moment I looked at the stats-changes. I went from #80 to #15 in no time at all beating some of the best players in the game by exploiting a weakness in the game design when it came to reiteration of small-arms combat. Min Range = 10 33% ROF increase at Min Range To put that into perspective, this means that if you take a Kubel, look at the arc, divide that range by 4, you now have the massive "close range" cone of Assault Engineers, where they do absolute max damage. That said, Feymonville is not a good map for this, what I would term 'abuse' (it certainly felt abusive when I was using it), and moreover as I knew what was coming, this game should showcase a cookie-cutter counter to the Armored Doctrine. gg wp In: Replays |
Thread: 2v2 Vet 5 Kubel10 Sep 2014, 17:08 PM
Yes, the new Kubel is a beautiful thing. THE DREAM IS REAL In: Replays |
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