This reads like Sun Tzu. I'd give you points for style, if I could.
That being said, I'd raise another point about the whole "The foreseeable, thus solved, is boring" and CoH2 being compared to sports.
If - and this is a big if - CoH2 should be looked at like a sport, then the current balance design is perfect. I like watching sports. When I do, I'm usually sitting in front of a computer or a sofa, chomping down chips and drinking something equally fattening and lazy. I don't play sports competitively, I never have and never will. Again, I, like many, enjoy watching sports, but I am by no means capable of signing up to some major team and playing with the stars. I'd get my ass kicked.
Therefore it follows that if CoH2 is designed by its RNG elements to be a punishing experience where arbitrary rules and random occurrence define the outcome of matches and thus add excitement to the viewer's pleasure, as opposed to being enjoyable, the current system is PERFECT.
In this regard, if this is the case, CoH2 is -exactly- like sports in this one tiny detail. Both demand a lot more to be played than they do to be watched. Everyone knows (at least where I live) the rules of hockey and football (real football, not hand-egg), but the proportion of pro athletes vs. non-pro couch potatoes is as one expects.
However, unlike sports, CoH2 can be learned and played by just about anyone with minimal investment in terms of time and effort (and money), there is no screening process and ultimately what you make of -your- time playing the game is up to you, not anyone else.
Planes crashing and wiping your army after you've employed Anti-Air, is in the same way entertaining as watching some idiot in football scoring for the other team. The one guy who scored for the other team is ashamed, his team isn't enjoying it, the other team is laughing their ass off, and the audience is a mix of surprize and foreboding doom. But it's hilarious to watch nonetheless. The higher skilled the two teams are, the more hilarious the occurrence. In the same way in CoH2, the more you invest in Anti-Air, the more 'hilarious' it is that planes crash in your army.
The difference being, of course, that in CoH2 you have to purposefully invest into Anti-Air for the game to slap you in the face with a plane.
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Thread: Relic's Poorest Design: Contrary To All Reasonable Thought4 Apr 2015, 00:11 AM
In: COH2 Gameplay |
Thread: blackandgold v Fortune2 Apr 2015, 20:19 PM
Always appreciated! Thank you ATR. In: Replays |
Thread: Insane Meta1 Apr 2015, 14:46 PM
This match was insane. In: Replays |
Thread: wahoo v Fortune1 Apr 2015, 12:24 PM
Thanks Cyanara =) In: Replays |
Thread: Succubus v Fortune1 Apr 2015, 12:23 PM
This was a slugging match, and for the most part it features me making one mistake after another. That being said, the new Guards Rifles are performing far better than you'd expect for a 330MP / 6 model squad. Seriously. Those PTRS's seem to out-perform the Jaeger Light Infantry when it comes to sniping infantry models. Kudos to my opponent who utterly roflstomped me using superior vehicles for the majority of the match. In: Replays |
Thread: Kryptic v Fortune1 Apr 2015, 08:18 AM
T3485 v Jagdpanzer In: Replays |
Thread: IS-2 vs Jagdpanzer1 Apr 2015, 07:12 AM
I hate this patch. In: Replays |
Thread: HullDownSpecOps v ISUScout30 Mar 2015, 09:33 AM
This was different. In: Replays |
Thread: Ostwind Hulled-Down + PaK-4330 Mar 2015, 06:31 AM
Maybe this could be useful. In: Replays |
Thread: 2v2 Semosky mixed teams28 Mar 2015, 23:54 PM
stuff! In: Replays |
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