GG, easiest game of my life.
Featuring - tons of noob play from Eva, countless ISU-152s blown up, Panthers making huge pushes, mortar ace, Wehr howitzer @ vet 3 and much more.
ChooChooChooChooChoo - Rekt train
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Post History of CieZ
Thread: RtN Takes Evalance for a ride on the REKTTRAIN21 Oct 2014, 19:07 PM
In: Replays |
Thread: What do you think of an SU-85 buff?20 Oct 2014, 16:25 PM
I think it performs fine. With focuses sight it is still a very formidable tank hunter. Sorry, but no. First of all you rarely want to be using focused sight because of the massive mobility penalty. Secondly the SU85 desperately needs a higher penetration OR higher accuracy. It fails to penetrate both the Tiger and Panther reliably enough to make it worth the cost. It is 100% worthless against infantry (at least the Panther has MGs and speed to crush) - at 12 pop/tank if you build more than one (which you'll have to do) you'll really struggle to achieve any reasonable level of AI ability - especially when you start having to deal with Vet 3+ Obers or Vet 5 Volks... good luck. I could keep going but I don't want this post to end up being too long. Basically you're paying way too much for a tank that can't reliably counter anything that you actually need it to counter. It has an effectively negative impact on your ability to counter Axis infantry (which get crazy scary late game). Not to mention the fact that PaK40s just rip the SU85 a new one. It is pretty much relegated to countering P4s/Ostwinds, and doesn't even do that well with PaK40s on the field. It could use some combination (but not all) of: increased pen, increased accuracy, increased mobility, +5 range, +hp, cost reduction, and/or pop-cap reduction. I'd honestly build Su76s over Su85s in 90% of situations and the Su76 sucks too... In: COH2 Balance |
Thread: Lemon/Ciez vs Sarantini/Chukonoku16 Oct 2014, 00:40 AM
I thought you were both going to go Lt like you had in our previous game, and with how large the map is I thought I could get some squad wipes on retreat with the 222s. The first 222 got caught by an M20 mine and I lost a squad on retreat early on. I thought another gren at that time wouldn't do as much against the hordes of rifles running around the map. I didn't expect us to get locked into such a small section of the map for so long - which let you guys get out really fast armor. I guess I just thought the 222s would have more of an impact in bleeding/wiping squads than spending manpower on Grens. Plus I was planning on turtling for an elefant (which turned out to be a poor choice on the map) meaning I'd have extra fuel anyways. And vet 2 with spotting scopes is some amazing line of sight, and they shoot down P47s. I think they did alright for the most part, and could have done better if you guys didn't have such a dominant early game. In: Replays |
Thread: [2v2] NationsCup #17 Oct 2014, 23:30 PM
Teamname: N E R F P A K 4 0 Playernames: RtN.CieZ L E M O N 레몬 SteamID's: 76561197995165748 76561198033238650 Prefered map & faction Road to Kharkov // Axis Country USA In: One4One |
Thread: Star Crossed Cup Signups7 Oct 2014, 02:45 AM
Team Name: Is CoH2 Good Yet? Steam Names and IDs: RtN.CieZ: 76561197995165748 Siberian: 76561197999775722 Timezone (NA or EU): Preferably EU for Sib. In: Events Central |
Thread: Why are there so few good players in the CoH2 playerbase.30 Sep 2014, 20:50 PM
I loved CoH 2 but after a year and a half of constant bugs (some of which were game-breaking), slow patches, poor balance, lack of competition (not saying I was the best - cuz I Wasn't - far from it; but it was still hard to find good games), lack of true competitive events (we had what... two? SNF and the Alienware which turned out to be a huge flop). There are simply games with better communities and better competitive scenes out there. I've tried playing a few games of CoH 2 here and there but... it just doesn't feel the same. Blobbing, spamming, instant squad wipes, crazy super tanks (ISU, Elefant, KT, JT) that make actually teching irrelevant. I mean what... we've had a call-in dominated meta for a year now? Maybe longer? It just gets old. They've been trying to fix some things like guard button, and they fixed mark, and I guess they sorta fixed Soviet mines but we're left with Maxims, Soviet Snipers, M3s, Kubels, flame crits, B4s 1 shotting vehicles, schreck blobs, demo charges gibbing squads, terminator Obers, unkillable Tigers 2 shotting ZiS crews... I think I've made my point. I guess, to sum up this post, over time I feel like the actual skill ceiling in CoH 2 has dropped drastically while the low-skill crutch style game-play elements have been buffed. Just doesn't lead to fun, innovative or challenging game play. Losing because a B4 one shots my P4, or because I, god forbid, actually tech instead of camping for a tiger and T34/85s come to ruin my day plain sucks. Edit: It also doesn't help that Relic takes, literally, FOREVER to fix bugs. In: COH2 Gameplay |
Thread: Rank 1 2v2 team gets REKT9 Aug 2014, 15:53 PM
You guys are getting mega trolled by Dusty... jeez relax. I never made any comment about you guys being good/bad/anything but I'd happily 2v2 you if you'd like. P.S. - 1v1 takes way more skill than 2v2. Deal with it. In: Replays |
Thread: Summer Cup Bronze Match 2 (for Kreatiir)9 Aug 2014, 12:36 PM
GG WP. Game 2 of the Rewind Events Summer Cup bronze match. I think this will be cast by Kreatiir/Rewind guys - watch it on their stream and don't spoil the result! In: Replays |
Thread: Rank 1 2v2 team gets REKT9 Aug 2014, 12:31 PM
#1 2v2 team. Wow. Much skill. Such micro. So pro. Meanwhile... 1v1 Soviet: Rank - 2257 Wins - 1 Losses - 12. Ostheer: Rank - P Wins - 2 Losses - 6. At least Dusty is top 100 1v1. Inb4 this thread is locked for flaming. Dusty #1 Coh2.org troll xD In: Replays |
Thread: [Q] Banning Luftwaffe out of Tournaments in teamgames6 Aug 2014, 21:13 PM
For me it is less a question of "Is this balanced?" and more a question of "Is this intended?" Sure you could MAYBE make the argument that it is balanced, given the other major advantages that the allies have in team games. But I'd still probably disagree. There's not much that can handle a properly managed KT at 15 minutes into the game. It's really as simple as that. The more important issue is that, according to Relic, the OKW economy is supposed to be completely free from all outside manipulation due to the inherent design of the faction. As far as I know, and I spend a lot of time with the devs, OKW is *NOT* supposed to be able to pick up those fuel drops. Furthermore, your enemies ARE supposed to be able to pick them up. Currently they cannot. And if this wasn't enough - your enemies also CANNOT pick up the med drops, which as Jadame pointed out - give a huge combat buff. You can literally drop med packs on top of your ally's Sturms and just watch them slaughter everything in sight with no fear of the opponent picking up the med packs and using them against you. The combination of these factors leads me to believe that, in the current state, this commander SHOULD be banned from any/all tournaments because it is NOT working as intended. It is bugged. It is exploitable. It breaks game mechanics that were not meant to be broken. In: COH2 Gameplay |
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Latest replays uploaded by CieZ
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