You only think that cause you never really experienced coh1 ladders/rankings. It has nothing to do with showing off your epeen. Current system is just meh. Coh1 ranks really added to motivation to keep playing and getting better rank. Much better than current im ranked 189 or whatever.
I fail to see what's different, other than visually, between a number and a picture... Sc2 does both. I was never excited to see the master symbol next to my name after a game. I just wanted to get my number lower, aka move up the ladder.
If the rank based faceplates or symbols or whatever were super cool it might be interesting. Other than that it's just a visual change, nothing more.
Oh aoe3 did a similar thing too, just wasn't exciting to me. |
There's already a perfectly fine ranking system - ELO. Nothing there needs to change.
In game leaderboards I guess would be cool, easier access or whatever. People who care about rank already know how and where to find it, it's just that some people want their epeen exposed to as many people as possible.
Honestly I think there's no valid reason for anything to change, what we have now works fine. Relic should spend time and energy on things that actually matter like new content (maps, redesigned commanders, new units, etc), balance, bug fixes. That sort of thing. if they did implement anything it would need to show at the end of the game replacing the silly prestige thing that we have now.
Really it's just a matter of people wanting other people to visually see who is "superior" by having some "cool" reward for being ranked high. Cool I guess... But irrelevant in the grand scheme of things. If you're good let your play speak for itself and others will decide that you're good. You don't need some visual indicator to show off to others.
Just my two cents. |
Grats on top 50 Soviet 1v1 Momo.
Looking forward to checking this game out when I get a chance. |
I'll try to keep this short but sweet, some things will be simplified for easier comprehension:
Let's assume a 1v1 situation for ease of explanation, everything scales with number of players.
In an RTS each computer performs every calculation client-side. Then each computer exchanges all information, decides whether or not they're in agreement and then move on. Since the implementation of battle servers I assume each game is also simulated on the battle server with that being the anchor of trust between each client.
If either client has reason to think the other client is no longer trustworthy, a sync error will happen. Let's pretend you and I are playing 1v1. Imagine I spawned a KT at the start of the game, we'd get a sync error because your computer realizes there's no precedent on its end for me having said KT, therefore we sync out.
Now on to map hacking. The easiest but most detectable method would be some 3rd party program that injects itself into the game and turns off the fog of war for you. Your computer always knows the location of every enemy unit, they're just covered by the fog. This should be easily detectable by parsing through the replay.
The bad news... it is also possible (I don't know if this exists for coh2) to map hack without directly interacting with the game client itself. Theoretically you can have a program read the memory associated with the current CoH 2 game simulation and then extrapolate that data into some 3rd party/custom GUI. This could then be displayed on a second monitor for example. I'm not convinced that something of this magnitude is widely available for CoH 2. A tool such as this would not be trivial to create, and there's no money in hacking CoH 2. If something like this exists it's likely a custom hobbyist style job. But maybe it is available out there for money, who knows.
The bad news about the second method is that it would not be detectable via screenshotter, streaming, and probably not in the replay since it doesn't alter the game simulation in any manner. Blizzard has had problems with similar client-side only attacks like this in the past and is constantly combating them in SC 2. Luckily Blizzard has Warden which is able to audit code as it is being run on your machine as well as peer into what you're running in memory/on your computer while you're playing a Blizzard game. If I didn't trust Blizzard I'd be worried because the level of access they have via Warden is quite high. Warden is extremely powerful and still has trouble properly detecting some hacks.
Unfortunately Relic, as far as I know, does not have anything even remotely similar to this.
TL DR - Yes it is extremely possible that a map hack exists, it is also possible that it would be extraordinarily difficult/nearly impossible to detect with the tools that Relic currently has. |
coh2.org is not the place for hacking accusations, as mentioned before you'll have to submit the replay to Relic. I'd include the player's names and steam IDs as well as as much other information as possible - perhaps what time/location the suspicious actions take place.
I've experienced those guys attack grounding EVERY mine I ever planted in games before despite NEVER upgrading sweepers.
Take that for what you will.
Too bad they're still trash status and I beat them every time. |
GGWP
Down to the wire.
Jacksons OP.
USF late game too stronk.
Fun match much blood and death to be had. |
Very intense game on crossing in the woods.
Super bloody/sloppy late game with awesome tank pushes and tide shifts.
GGWP. |
Steam Profile: http://steamcommunity.com/profiles/76561197995165748/home
Your skill levels in the armies you want to mentor (place N/A where not interested)
Ostheer: 8/10
OKW: 8/10
USF: 7/10
Soviets: 8/10
Your Timezone in GMT: GMT - 5
Max Number of Mentees: 2 or 3
Do You Require a Mic?: No, but it is helpful.
Any Other Request:
Just be serious about getting better. I'm happy to help people who are genuinely interested in improving as players. I would primarily want to focus on 1v1 and/or 2v2 - 3v3 and 4v4 are not my thing. It also helps to want to play both factions. |
Steam Name/ID: RtN.CieZ, 76561197995165748
Role: Mentor
Time zone: EST, -5 UTC
Willing to mentor 1v1 & 2v2. Help players learn build orders, unit roles, unit counters, timing, cap orders, mechanical skills, troop movement, vehicle micro. As long as the mentee is serious about improving as a player, I'm happy to help. |
Would be awesome to get more top players involved, glad to see Luvnest and Sib already signed up. I'll post my details tonight when I get off work . |