Both sides seem fine to me. I like the quickened pace allows good players to win faster and still allows games to go late game if you and your opponent are both good, or bad enough to not kill each other off.
With faster cps it gives you more reasons to pick commanders early that give you boost but may later on not have as good late game stuff, at same time you still have to worry about late game vs. good players so not picking that commander with a late game tank for early ppsh is more of a trade off now. Tanks don't rule over everything now but still have plenty of power.
Building change is great for both factions, no more stalling in buildings for soviets for the first 4 minutes before you can get something on the field to deal with it as Germans. and soviets don't always need molies right away to clear houses anymore.
Too many people here keep wanting coh2 to be vcoh and when it isn't they think it's bad. When it isn't it, it is just different, and in many ways better.
