I'm Ted. I've played vCOH and got bored, moved to MOBAs for a while, like dota 2, and then back to COH2. Hope this game gets popular and would love to play some games with anyone interested and discuss strategy.
Display Steam name: TED
Steam username: soapman000
Region: North America East
Preferred start time for the group stage (day 1, Friday 28 June): 3-4 P.M. GMT
Yeah, I agree with Warhound. IMO This strat has big problems especially against m3+sniper combo. You simply cant faust it with grens because of kiting.
That is the reason why you always have two squads of Grens next to each other.
Still effective in my experience after the new patches. Even with HTD and ppsh your 222 + PGrens should rape that and any clown cars they may encounter. Just make sure you contest AOI and spread your pios to cap and stuff.
Well no exactly, depending on how your opponent plays, whether he rushes out one flamer HT or wait till he gets two will be crucial to this strat. If he rushes out one then with two squads of Grens. they can easily take it out with two shots from the panzerfausts.
However if they do decide to wait and rush out two it will be much harder to kill both and you might end up losing some ground. I just played a match with this strat, improvised a bit but the progression was the same.
I rushed out an Ostwind at around the 10 minute mark after capping fuel and building a fuel CP. With it I was able to gain alot of ground before he was able to get out his first T34.
I can give replay if you guys want, but so far its a half decent strat, as long as they don't bumrush you with flamer HTs and Shock troopers.
This is interesting, personally i have never skipped building the T2 as I still feel HT and Scout Cars upgraded can secure the mid game easy as long as you use them with support. I will try it out and see how it goes.