1 -Weapon Team Sizes. 6 man mg and 6 man AT guns are NOT ok. all german and russian mgs and AT guns need to be 4 man teams. and mortars should remain 3 for german, 4 for russian.
I think this is
potentially a L2P issue. Relic
probably wants Wehrmacht to advance more carefully and one-dimensional: You have to keep your units close together and pierce into the enemy realm. Conversely, Soviet is more of an "all over the map" zerg-style play. However, there are two major problems with this scenario. The soviet is incredibly (too) efficient at dealing with clumped units and - worse - with how soon soviets can pull out tanks and turn the game into an irreversable stompfest, you can't really justify slow and careful advances (while the rest of the map is already being countercapped). Ostheer works better if the map is small and MGs and other stuff can cover a good share of the map.
At least that is what I am experiencing. I also saw this strategy in the launch cast, where the relic devs pretty much just spearheaded into the middle and fortificated it. Since the map was so small, it was very easy to fall left or right while also being supported by cover fire.