But if thats the case, why are there so diffrent outcomes in the time the mg needs to surpress? Only because of occasional yellow cover? Hmm.
I did a quick search but it seems they took down the last mirror of the old CoH1 stats site. The site had a pretty good writeup of how the cover system worked in CoH1 and I can only assume it behaves roughly the same (though infantry in CoH2 don't seem to show the variance in treshold and recovery speed as CoH1 infantry so there may very well be differences). The writeup on the companyofheroes wikia doesn't seem to be as in-depth :/
The variances in the amount of suppression done might be a result of cover as well as squad spacing (e.g. nearby suppression values/modifiers though I think those only affected nearby squads in CoH1). Cover seems to be pretty spotty in CoH2 with light cover nearly everywhere from small bushes and a little grass to small craters. Maybe it is already enough if one infantryman has light cover for the suppression calculation? We know that a single guy in light cover can show the yellow shield icon but the rest of the squad can still die because they are in negative cover. Maybe we're seeing the inverse of this effect for suppression? Just a lot of speculation, of course.