Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Nazi OP?17 Mar 2016, 16:47 PM
Guys this thread is from three years ago. In: COH2 Balance |
Thread: Bofors Needs Some Improvements17 Mar 2016, 13:46 PM
Ha-ha pretty much sums up where the Bofors is at ATM. In: COH2 Gameplay |
Thread: Italian Army by GrenadierIT19 (same on the official forum)17 Mar 2016, 05:53 AM
nice post man. Italians will work nly if the are aloud to use German tanks. which is fine. though i know they used p3s and p4s. dont about any better tanks The Germans supplied them with panthers too In: COH2 Gameplay |
Thread: Lets talk about Tommy Atkins17 Mar 2016, 03:36 AM
As you said, more than 2 tommies on the field just isn't worth it. I like it that way. Its a similar deal for Ost. Encourages more diverse gameplay and less blobbing. My build order: (starting tommy) > Vickers > Tommy > tech > sniper/sapper > Sniper or sapper > ATG > Maybe build bofors or mortar pit or AEC > Cromwell spam. If the enemy has lots of heavies i get a FF. I always tech hammer for warspeed on cromwells . Cromwell crush FO DAYZ! Thats how i got to rank 3 in 4v4s and 23 for 2v2s. I find getting an early bofors up is crucial against fast 222 spam or AEC + ATG. I used to love Comets but I usually am able to get the job down with cheaper cromwells which you can afford to dive after Pwerfers and stukas with. Also, double snipers against 2x OKW is sooo fun but you better be good with sniper micro. In: UKF Strategies |
Thread: Ideas on Bringing the UKF into Balance17 Mar 2016, 03:08 AM
-Increase bofors price as OP mentioned -decrease 17 pdr Pop cap -Increase cromwell fuel by 5-10 -Counter barrage requires user to select a large area to overwatch. Small cooldown -AT nades with mills bomb tech. My thoughts. In: COH2 Balance |
Thread: OKW needs a rework17 Mar 2016, 01:07 AM
OKW flak truck is fine. Its a HUGE risk to deploy aggressively because if you lose it you lose any chance of getting Obers, or any medium tanks at all. Bofors on the other hand.... In: COH2 Balance |
Thread: High lvl 2v2 AT16 Mar 2016, 20:33 PM
VERY close game. Each team had less than 10 VPs remaining. Also lots of countersnipes In: Replays |
Thread: dealing with 2x OKW16 Mar 2016, 18:48 PM
GG WP In: Replays |
Thread: Limit snipers to one at a time16 Mar 2016, 18:00 PM
Limit volks to 1 haha I just read your signature.... that's gold. In: COH2 Balance |
Thread: Limit snipers to one at a time16 Mar 2016, 13:52 PM
When an enemy gets a sniper, I always buy one myself and wait for an opportunity to counter snipe. Once I do, he's down 360 MP and doesn't have a sniper to counter yours so now you can inflict the bleed. It'll force him to either find other options to kill your sniper or just suffer hard. WFAs need vehicles or luck to kill well microed sniper. Also, taking an unusual flank route to get behind his sniper usually does the trick but is dependant on the map. Double snipers only become a problem in team games against only OKW or USF who can't countersnipe. Wups double post sorry. In: COH2 Balance |
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