Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Why do brits have weapon racks?15 May 2016, 16:28 PM
So they can get better weapons duh In: COH2 Balance |
Thread: OKW flak-truck/isg mix. How to counter as SU?15 May 2016, 06:25 AM
Normal mortars and ATG are you best bet. At least the ISGs don't pinn your units unlike a certain British unit I know of... |
Thread: Forward Observation Post15 May 2016, 03:36 AM
You can have as many as you want. Hope there are buildings close by. Also, they can just retreat then come back once all your munis are gone. It would be fun to call in multiple offmao strikes tho In: Lobby |
Thread: Tiger Tank14 May 2016, 20:32 PM
Im just saying, ppl complained about churchill having low armor and high HP therefore having long repair times. Ostheer has it even worse with tiger since Pios<REs In: COH2 Balance |
Thread: Tiger Tank14 May 2016, 20:21 PM
I find it funny that Comet has only 10 less frontal armor than Tiger and the same rear armor SOOOO TROOOOLLLL. Comet Armor Front/Rear: 290/180 Tiger Armor Front/Rear: 300/180 Comets are also smaller which means harder to hit (22 compared to 26) Tiger can only be considered a heavy tank because it has 1080 HP compared to premium mediums which have 800 HP. This is a difference of 2 ATG shots. Tigers are slow AND have bad armor. IS2 has 375 as does the KT. In: COH2 Balance |
Thread: Ostheer repair speed14 May 2016, 16:22 PM
I believe that most people think that OST has the slowest repair speed but that not true. Its sims that way because most OST Tanks have more HPs (Tigers, KTs...). I may be totally wrong here. And who says that US have fast repair speed? The crews are not repairing that fast. First off, KT is for OKW not ostheer. Second, USFs have tank crews that can hop out and repair their tanks which means they don't have to purchase RETs to repair. Its like having a free 3 man pios squad for each vehicle you have. The Ostheer tanks really don't have more HP than their allied counterparts. In: COH2 Balance |
Thread: [May Patch] Remove the self spotting ability from the SU8514 May 2016, 16:10 PM
In: Lobby |
Thread: Which one faction is the strongest?14 May 2016, 14:51 PM
My choices are different depending on the game type. For 1v1s: Soviets OKW USFs Ostheer UKF For 2v2+: OKW UKF Ostheer Soviets USF This is without any cmdrs. Cmdrs boost USFs and sovoets up a fair bit More defensive slow moving factions are weaker in 1v1s but decently strong in team games. UKFs have some of the most cost effective tanks in the game so I put then next to OKW. Also note all factions have their good and bad maps. In: Strategy Desk |
Thread: LMG Aim time14 May 2016, 14:33 PM
With the coming patch, every faction will have nondoctrinal heavy machine guns that counter A-moving blobs. The problem I still see especially with obers is them sniping the mg gunner of allied mgs especially Vickers. Lmg obers make Vickers useless unless they are heavily supported. I understand this happens to axis mgs with M1919 blobs but it's less of an issue since RM are less accurate and mg42s pinn faster. Obviously support your hmgs but that isn't always possible so I think a small aim time increase would make sense. Buff lmgs accordingly to compensate. In: COH2 Balance |
Thread: [May Patch] Remove the self spotting ability from the SU8514 May 2016, 14:26 PM
Nothing wrong with spotting scopes. Plz stop quoting my responses to other players thanks. In: Lobby |
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