I agree with most but the no double bars. 2 bars are worse than 1 lmg42 at max range and a-moving blobs is the main issue, so bars are not the issue, never were. 1919s on the other hand should not be possible to be double wielded, but that should then also apply to REs not just riflemen, so I'd add that as well.
BARS also come on RM that have way higher RA bonuses and a 5th man compared to grens. In addition, BARs can be fired on the move while lmg42s require you to be stationary.
That's why I'd limit BARs to 1 per squad. |
@PanzerGeneralForever
Yes and no, while OKW panther does indeed cost the most, just like any other OKW medium and above vehicle, that extra fuel isn't tied to units performance, but its a faction design tax supposed to limit your armor numbers/force you to get it a bit later since schwerer got costs equal to other factions T3 and it doesn't take a genius to know that T4 level units in T3 cost tier aren't a good idea for balance, which last December have 100% proven.
It still costs more so you were still wrong. Comets are easier to spam than panthers and better than them. Don't know what we need to say that will make you understand. |
Its also most expensive medium tank in game, locks you out of fast repairs and another unit.
Its mini tiger and it acts and costs like.
But sure, nit pick only good sides, ignore everything else, that is how unbiased arguments work after all, right?
Isnt OKW panther most expensive medium tank I'm the game? Oh and it has miles less AI than comet, is slowwr, slower ROF, more expensive etc etc. It's only 2 advantages are its better penetration which is useless since it misses half the time and it's armor which gets its butt flanked by the lightning speed British tanks. Panther meets a British tank and starts reversing to prevent flank but then misses due to its bad accuracy on the move. |
Good thing katitof Posted here and made clear that everything is fine, I was worried for a second that the game May be unbalanced
Well now that he got his t34 buff, penal buff, and SU85 buff what more does he need to complain about? His faction is fine so why balance the others? |
I think a few small adjustments need to be made.
USF
- crew repair criticalss needs nerf
- RM can't hold 2 bars or M1919s
- Lazer guided machine gun mortar needs nerf to its scatter and rof
- Stuart needs small nerf to the stun ability.
Limit Calliope's to 2 on the field.
Soviets
-small nerf to penal accuracy with its veteran
- give cons 1 DP upgrade
- make demo charges visible outside of cover. ( S mines have signs on them lol)
- t34/85 fuel to 140
Brits
- no double brens on ISs
- take away offensives bonuses for sappers in cover.
- comet armor nerf (its only 10 less than tiger)
- Cromwell fuel cost to 120
Ostheer
- fix coaxial mg on 222 and increase price to 230mp 25 fuel
- panther needs better accuracy or better ROF. It's so sad staying in the battle trying to get that last shot off only to see it miss.
- p4 fuel to 120 OR increase its penetration
- increase pios repair rate when upgraded with sweeper.
OKW
- give racketen green cover and replace retreat with reverse. Perhaps limit cloaking to only when stationary.
-fix JP4 super cloak
- add 250 half-track that can reinforce and men can shoot out the back (like PE infantry half-track from vcoh
- decrease cost for Shreks on spios
Take away...
-Forward retreat points
-Cramped QQ maps
-massive maps
|
the reason I play less and less. USF is beyond easy, combined with a mixed ally even more ridiculous. So that's no fun.
Then I try and play for the Reich, and get swagged on. Woo.
Don't think USF or allies needs nerfs, it's more of axis units not being on par. Panther is the worst example. How can the comet be what it is vs Inf and tanks, but the panther requires all 3 mgs at point blank(where allies have hella snares) to be even close to the same AI as the comet.
There's many more examples like that.
And yeah you can win as axis. Not without wanting to kill yourself after 3-4 games though
Maps suck dick too, why is north Moscow still a thing
And rezhev winter north...
Or getting the two bad HQ spots on Across the Rhine. Sometimes your fuel is just as far away as theirs. |
Unlike you it seems, im well aware how the game works. I know cover reduces damage somewhat.
Theres more to it than "if they use combined arms, then you should too". I mean way to state the bloody obvious...
My point is, and always was, the indirect fire options for allies are all way better. Meaning Yeah sure i can fight fire with fire... but the allied fire is a few hundred degrees hotter than the axis atm...
Which is why if you look at the top 10 in 1v1s. the allies have the highest ratios. And always have.
What makes you think I don't understand the game? I agree that the USF mortar is a bit too good but the Ostheer mortar isnt far behind for its price.
I'm not disputing your points, I'm simply trying to offer tips that have helped me to the top 5 for all Ostheer gamemodes other than 1v1. |
Already established a land mattress/calliope/or even a 120 or US motar, rapes Axis weapon teams...
Not even including all the call-in AOE options.
If he's getting Calliope you should have tanks to counter it. If hes getting LM or any other indirect fire, you can afford indirect fire to counter it.
If hes using combined arms to defeat you then you use the same against him. Constantly harass his indirect fire to force them off the field. Deal with his blobs by using infantry with an mg behind them to suppress. Move when they barrage your mg. It's ntt rocket science here.
Also, you didn't quote the part where I talked about using sandbags to give your support weapons green cover. Believe it or not green cover reduces their received dmg by half allowing your weapon teams to survive barrages without a problem. |
Okay so 100, it is much fuel compared to land mattress of doom's cost and going mech = no tanks.
Yes, mechanized is tech but it's not neccesary to do to get schwere.
If he's spending fuel on LM and weapon racks/bolster squads then he's not gonna have tanks either. I'm not a Brit fanboy here I'm just trying to make known the disadvantages of this strategy. I hardly have a problem anymore with the LM since it was nerfed. |
Mechanized + stuka = 150 fuel
Mechanized is tech.
If you wanna start including teching costs you should realize the LM requires CPs which largely come from teching. Also you have to unlock PIATs and then purchase them all which costs resources.
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