Game ended with a stuka AT strafe finishing off an ISU152 and jackson. High level game. Enjoy! |
Im not sure how fair non doctrinal riflemen with mines are.... Minespam seems way too easy. |
I wouldn't mind hve an mg42 ability that decreased the arc of fire but buffed the range or rate of fire of the gun. This would prevent frontal assaults more but make it more flankable.
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Playing against USFs as the wehrmacht i have found to always be a challenge. Squad wipes are all too common and you always lose squads to the blobs. Here i used lightning wars relief infantry to create a "free" army of ostruppen who are great if you are an aggressive capper. Enjoy! |
I thought the title of this thread was WEHRMACHT=RUBBISH :/
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For those who still think OH is fine in 1v1 just watch this game. Its not. with 5 minute utility vehicle theres little to nothing you can do with rifle> grens and mgs weak as they are. paks come to late and leaves you way behind for Anti Infantry. |
3rd problem i have as OH is there heavy reliance on munitions to survive. Grens need lmgs, pios need flamer to counter buildings and sweeper to counter soviet mine spam and Pgrens shreks are just ridiculous when any medium tank can one shot wipe the squad. Even their tanks have muni upgrades. Seriously. The reason OH has the fuel muni conversion is because of any faction needs it, it’s the Wehrmacht.
4th problem specifically with the OH is the wipes. It happens to every faction but OH wins by a long shot. 4 man pios, 4 man mortars, 4 man mgs, 4 man Pgrens, 4 man grens, 4 man everything not doctrinal. Many problem isn’t the 4 man weapons teams but the 4 man grens and Pgrens. Raise of hands to those who’ve lost a full man Pgren squad with 120 munitions upgrade to a 30 munitions mine? Then later see the enemy caring your shreks? Yes it’s a problem and its mainly against OH….. ( and USF .50 cal).
With OH losing most of the early game 1v1 engagements the player tends to use combined arms to defeat the enemy or just blobs grens. In 1v1s OH blobbing is generally ineffective as it means you can only cap a small portion of the map. Demos as shut this down. Unless you can force your opponent off the map early game you will have a hard time holding territory making both muni upgrades and teching very difficult. With hard teching and expensive upgrades it makes OH very weak in the 5-10 minute stage where allied vehicles hit the field. Pgren shreks are a waste of munitions as it prevents lmgs and renders the squad purely an AT unit that gets wiped vs mediums. Fausts are expensive for OH as they needs muni for hospital bunker lmgs etc. Only other option to counter is pak40. Purely AT unit, 4 man squad, and easily flanked and taken due to lack of retreat abilities. These problems compound on maps like both semoiskeys, La gleize, and Stalingrad. Most good OH players will of course veto these maps.
Mid game
If you can survive early game with a decent amount of fuel you can tech to t3 and get tanks. Against USF youll be shut down by USFs jacksons high damage and range. Unless you have your own armor you will have a hard time especially vs Sherman HE rounds. IMO OH has advantage over SU due to P4>T34/76 but that’s about it.
Late game
In 1v1s teching to t4 is both risky and rare with little advantages. Brummbar is UP and its pathing makes it very flankable and gimpy (nice wipes tho). Panthers are great but only against tanks. Against USF it counters jacksons beautifully but leave you helpless against rifle blobs. Panzer werfers are only truly effective close up vs blobs and very fragile. Tigers are great vs infantry but vs heavies (ISU JS2) and jacksons they are inadequate.
Final remarks/ opinions
Cons>Grens(both vanilla)
Shocks <<everything infantry
Rifles << everything infantry
JS2,>Tiger
ISU>Ele
Maxim>mg42
Jacksons>all T3
OH Halftrack< All counter parts (even though its t2)
Squad wipes OH< all other factions
These are only my opinions yes but not without reasons supporting them. Overall I think Ostheer needs a bit of help.
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I think there are a couple problems with the Wehrmacht Ostheer and I think the small differences make the faction as a whole harder to play.
Early Game.
If you lose the early game as any faction its an uphill battle the rest of the game if you can manage a few squad wipes but with OH i think it becomes far more difficult to pull yourself back into the game that it does other factions.
Note: Many of these problems are for 1v1s only.
Early game
1st problem I usually encounter playing Ostheer early game is the many 1v1 battles occurring around the map. Rifles destroy grens in or out of cover because they are just over 1 model more expensive than grens (30MP to reinforce grens is a bit much). Against conscripts grens must find a building or the cons will hoorah right up to them and defeat them with their superior close quarters.
2nd problem is the OH support weapons namely the mg42. its wide arc of fire is very deceptive and buildings are both strafable, weak, and death houses against the allies who have many counters to them including molo, nades, flamers, shocks, BARS, mortars etc. The allies also have many VERY effective ways to flank destroy and capture the OH support weapon BEFORE it has a chance to move or even sometimes retreat (Smoke nade hoorah etc.). If you compare this to Ostheers abilities to flank and wipe they have, no smoke (other than mortar which is too slow), rifle nades (my best friends), and PGren bundle nade. Ok OH has very few flanking abilites. What about just wipe on the retreat? Not possible without Pgrens because lmg must be stationary to fire and grens on the move have very low DPS without G43 (doctrinal and nerfed). OHs general ability to recapture enemy support weapons and wipe squads just isn’t there which makes it that much harder to pull back in the early game.
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This is fine and good vs OKW (personally I have no trouble beating OKW with USF). My issue is vs Ostheer using 4xlmg gren,2-3 support weapons Mg or mortar as befitting situation, 2xPak or 3xpak, 2xStugE and eventual tiger. Oh yes, also fast T2 rush to upgun scout car to counter M20 (4xgren->T2). Also proper minesweeping to prevent Vehicles hitting mines.
I want to know how to beat This Ostheer build on all maps. You say USF is OP so this should be possible everytime. Tell me how with your replays or please stop spouting your quibble.
If you like feel free to add me on steam, if I am so low skill 3/10 then you should easily beat my Ostheer play with USF as you say..
USF are way better than Ostheer early game. Why? Vanilla Rifles shred grens and mgs. Espeicially on close quarters maps like Road to kharkov and Kholodny Ferma. This means the USF player will have most of the map and can quickly get shermans after his m20. The pak 40s cost alot and are in t2 which means it wont be out for a while. Espeically since ostheer must go heavy t1 to counter the rifles.
USF vs Ostheer IS unbalanced. Mech Assault is Ostheers only hope. |
Many people would agree with me that ostheer vs USF is an unbalanced match especially for 1v1 2v2 early game. This is a good example of that. |