It does seem very powerful at times. Still having helluva a time getting them out of buildings. Best is to just avoid them entirely if that's the case (or mortar).
Flanking works ok, but as with all the soviet support weapons, it's very sturdy.
If your German support team gets flanked you have to instant retreat or lose the entire squad (of course you should guard it, but doing so you're loosing out on capping the rest of the map, which is why people are just going gren spam; map control).
Glad to hear it's being looked over, it has a role, but it's a tad too versatile at the moment. |
Well, I do still enjoy the game, playing the game on a casual level. But it's pretty apparent that they have abandoned the competitive scene for quick cash. Works in the short run I guess.
Some design choices are just very odd, and it feel like somewhere at Relic there is a very stubborn and prideful designer, who refuses to change his ways.
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I enjoy Coh2. It's a fun RTS and I much prefer it over say Starcraft 2. But, by having paid commanders (which you can't get any other way), you are excluding content, splitting the player base. We are playing the same game yet the other dude has access to a lot more tactical decisions than me.
Pretty sure I paid full price for the game, yet you want me to keep dropping money in it to 'stay competitive'? What is wrong with skins and silly hats (and other cosmetic upgrades that have no impact on gameplay)?
If this was a F2P, then no one would care. But again, at full retail price, I'd expect not to have to keep upgrading and dumping money just to have the same possibilities as the other guy (not that I have any plans on buying DLC's at the current price point, if ever). How about separating the find game queue in DLC and non DLC people? Let us whiny people play the vanilla game at a mediocre level and be content with it. It would at least be fair games.
I think you guys have dug yourself a deep hole by choosing to monetize the DLC Commanders (unique units and tactical decisions, how is that now P2W?). How will you even attract new players if they know they have to pay for the full game and a bunch of commanders just to play the game properly?
TL;DR
I don't want to play with people using the DLC commanders. Paying for content is fine, paying for content that give me unique units and abilities is P2W. Also a lot of ranting. |
Stuff like this makes bulletins so silly. |
Working as intended. |
Ah, the common misconception that freedom of speech somehow means you can say whatever you want without consequences.
Anyway, just report the buggers. Mute button ingame would be nice as well. Lots of pricks spewing shit left and right (especially in team games). |
So THIS is what the pak is doing when I'm not babysitting it! |
Most modern RTS games have an observer mode. Very handy for tournaments and putting stuff up on youtube (no need to sync and resync casts).
Quite damn odd it's not in the game, tbh. |
1 AT nade and a nudge and it goes down. Effective in the right hands? Sure. OP, no. |
Read the post again: Go for panzerwerfers if you can. I play 2v2's mostly, where the SU-85 is much, MUCH more spammable, and sdkfz 222's can still outflank the enemy snipers, especially if you send a recon run out there to survey. If the SU-85 shot your scout car before you shoot the sniper away, then you are doing it wrong.
Many times, simply killing that one sniper will discourage the player for building another one, for fear of losing that much manpower. Without snipers, maxims can be taken out with indirect fire barrages and smoke. In fact, smoke will most like force the SU-85 to back up or relocate, because it loses its true advantage: range.
Yeah what CombatMuffin is saying. Need arty to break the stationary russian chokehold. Panzerwerfers preferably, but the Mortar halftrack does a good job covering as well (both smoke and fire). |