So let me put this straight...
- there's no side armor
- there's no pop-cap
- resource layout is horizontal and no DEVs seems to look on it as a problem
- sectors on dull maps presented so far, where objects doesn't look to serve any purpose, looks to be drawn in total chaos and not merging with a map at all
- currently gameplay reminds me Civilisation 5, where all action centers either on the sectors/fire-pits or building
- cover??? You do not need to care about troops much as you can tech basically in minutes, get VET from damage, so why bother using cover
....these are only the MAJOR flaws... tons of small ones as well yet.
Could anyone now tell me: why bother playing COH2 over COH1? [do not mention the online services]
This is the worst critique yet I have seen for CoH2. There are legitimate weaknesses in the current game... but these aren't even factually accurate differences between CoH1 and CoH2. Other than resource layout being horizontal. But that's a pretty lame reason to prefer CoH1.
Specifically dealing with side armor... the only way I would want side armor to be lower than front armor is if angular impact was calculated.. and since we're not there in CoH2, it would be a really bad idea.
I'm also curious why certain people lazily throw around "dumbing down the game for casuals" when there are plenty of additions to this game - special abilities for veteran units, blizzards, etc. - that undeniably raise the skill cap. Even the upkeep system punishes players for mindlessly producing units as fast as possible, as they could be stuck with a lot of weak units instead of a more balanced army.
But yes, horizontal resource layout is still bad.