He's a top player, give him top tips !!!!!!!!!
First of all Sebbro, despite what your opponent did, the nature of this map makes the German player having better time capping the north of Kholodny because it's more open and easier to defend with MGs, while the south is full of hedges, this means your first Engineer should always start capping the south while your first conscripts squad should try to contest the mid munitions point (that is closer to the left base), while you should use very offensively the rest of the conscripts on the top part of the map.
Remember to issue multiple orders before capping, units will always take the shortest path to reach a point but if there's a fence they won't automatically vault it (so you should issue multiple orders, move->vault->reach the point to cap).
Tactical map, even if not 100% perfect, works now, use num 0 of your keyboard to open it (or click on the button in the right bottom corner of the minimap).
To spend less time possible between each capped point ensure to be at the edge of each capping circle of all the points, on the side where the next point you want to cap is.
In 1vs1 molotovs are ok but not that great, simply because their throwing time is very long so a decent player will always dodge them. Since I'm pretty sure your aggressive playstyle is like mine I suggest you skipping them and going to a 3 conscripts 2 engineers build, getting flamer as soon as possible, building T1 and a scout car with the second engineer a few seconds after the squad gets on the field and using engineers into M3A1 in an aggressive way (but fear multiple grenadiers that can panzerfaust you and stay at max distance vs them, the cal.50 of the M3A1 will do its dmg don't worry and you won't risk to lose it).
Remember that "Ooorah" grants only movement speed bonus +1 and that units attack less frequently while running with "Ooorah" activated, that units do not attack at all when you soft retreat them (when they give their back to an enemy unit they do not attack it at all), that flamethrowers attack only when stationary or when they are inside a vehicle.
A couple more things, houses are a lot more resistent to small arms fire and snipers have a decreased accuracy vs them.
The T-34 transition is ok but the more I play the game the more I find it "meh", since the whole T3 German building counters T34s (StuG, PIV and Ostwind kill a T-34 in a 1vs1 fight, unless you micro your T-34 better than how he microes his Ostwind, which shouldn't be that hard).
PaKs are pretty meh, but Panzerschrecks are very good and in the current build Panzerfausts from Grenadiers always cause engine damaged (so don't be overaggressive when you face grens+pgrens).
In that game flaming halftrack (which is a strong unit even if expensive) could have become a real treat to deal with, since it requires a lot of AT nades to go down and focused fire from infantry, but he wasn't enough aggressive with it. My personal solution for it is taking the doctrine with Guards and PPSh and getting an early Guard squad inside an M3A1, it will have easy time destroying the flaming HT and any other T2 vehicle.
In general if you want to go for a 3 conscripts T2 start I suggest you getting a Maxim MG, it deals a lot of damage and it's perfect to fight PGrens I personally do not go anymore T-34s because I find like the German T3 counters them too hard but they are totally viable when you get at least an AT gun on the field
Whenever you get on Steam contact me and I'll tell you more about the current build orders Hope this helped you ^^
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Register Time: 18 Nov 2012, 15:19 PM
Last Visit Time: 30 Oct 2024, 06:29 AM
Broadcast: https://www.twitch.tv/Marcus2389
Website: http://www.coh2.org/
Facebook: https://www.facebook.com/Marcus2389
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Xfire: Marcus2389
Steam: 76561197993886489
Birthday: 1989-03-02
Residence: Italy
Nationality: Italy
Timezone: Europe/Rome
Game Name: Marcus2389
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