1.North_Bases_
Units in coh1 and vcoh2 will hide behind the bases and escape strongest tanks. With the size of the USF bases, happens this is more difficult on some maps, for lack of space or lock bunkers.
Here I make some suggestions to the players to make cat-and-mouse
-Move HQ, because there is a blockage between HQs. Remove Sandbags they are too close to the spawn and base.
-I like the trenches,but it is too wide. I not recommend putting corners-trench that way by projecting and hinder the passage
2.North_Bases_
-Move HQ, because there is a blockage between HQs and hedges.
-Remove fences east. Retreating units or entering the field have to do much road.
-A house near the bases is very dangerous
-Sandbags and woodfences close together. Units can not double vault. Remove wood fence y replace by sandbags.
3.South bases. Move block-tree and hedges
4.South bases. Remove some trees and trench
5. South bases. Move bunker