Interesting thing about Infantry Sections is that their (in)accuracy barely changes with range. All other infantry small arms increases rather considerably at close range. IS barely see an increase as distance closes, which in a sense, puts them in a long range role. (More accurately, they're just not good at close range.) However, this changes when they get into cover, where the bonus is applied in the same way across all ranges.
So in a convoluted sense: Out of cover Infantry sections have around the same accuracy at all ranges as other infantry do at max range. In cover, Infantry sections have around the same accuracy at all ranges as other infantry do at close range.
In short: cover makes and breaks the effectiveness of Infantry sections, offenseively as well as defensively. It's not just the cover bonuses that they have, the entire squad was designed around utilizing cover, and as such, don't behave in the same way as all other infantry. |
Because I don't/can't expect a high level of competitive play in such a tournament, my interest would fall almost entirely on the kind of people and the energy broadcasting and streaming the competition.
I didn't compete in OCF, but I certainly enjoyed watching the games. The 4v4 match was actually kinda fun to watch. The problem is getting 8 people together for a full match of CoH2 in a stable setting without lag, desyncs, or disconnects.
If that could be acheived in a tournament setting, then more power to ya'll. |
Forward retreat points contribute greatly to the issue as well. They leave less room for maneuverability to position units, cramping up the map, and they turn 'retreat' into 'back up quickly with defensive bonuses'.
Now, I actually like the concept of forward/dynamic retreat points. The thing is, the maps need to be large enough or designed with that mechanic in mind. Not to mention every faction needs to have access to the option. |
It's almost as if it's exactly the same problem as from CoH1! |
I see this thread turning into a team game v 1v1 debate.
I enjoy the spotting scope, especially on 222s. I think I've managed to get a 222 to vet 2 and upgrade it with spotting scope only on a few occasions. Even then I would eventually lose it to a katyusha barrage or a stray tank shell at some point. They're so fragile.
You've got to keep in mind, it only works when stationary. And even though Elefants could self spot, they would struggle when enemy units were moving with their tiny horizontal cone of fire. My experiences were always one of perpetual rotating-and-losing-sight-stopping-then-seeing-target-and-start-rotating-again when I was self spotting with Elefants. More often than not I would just try and spot with other units anyway. (You usually have to if you want to kill enemy units, not just push them back.) |
Yes, the Essence engine is old.
CoH2 is the same engine as CoH1 and all the DoW games. It would be great to have reconnect in a CoH3 environment, but that will really require a new engine.
And quite frankly, I don't know if Relic is up to the task of building a new game engine. The architects of the Essence Engine are long, long gone. |
(A lot of blobbing has to do with map design too.)
If you have to move your forces up to the front but there are only like, two routes there, your forces end up blobbing up. |
I used to all the time with SU-85s.
But that was years ago... |
Valid point, but I have to say, "you pursue lone squad with tank" is the very definition of being baited. |
Novice tactics can easily be beaten by intermediate/competant gameplay tactics. Intermediate/competant play will always be beaten by masterful/top players. Top players can often find themselves caught offguard by novice strategies, especially in highly developed metagames like CoH2 has.
If you're predicting your opponent to use cover, support weapons, and such, the strategies for preparing for those tactics can often get steamrolled by simple superior firepower. It was the same in vCoH as it is today in CoH2.
Penetrating the upper levels of skill in this game can be frustrating as novices blobbing can continually give you a run for your money as you seek higher-tiered players to challenge. |