No one is complaining about deep snow
You must not have been paying attention then. In theory it was a great concept, this was back in the days that they were saying that flame damage and tanks would remove it which turned out to be a sham. Even if it is permanent it could still work if implemented strategically on the maps in a way that it forced players to micro around it or make decisions and therefore raise the skill cap. But this is not the case. The deep snow either covers the majority of the map (Langreskaya) or it just placed in odd locations that have very little traffic.
Eagleheart makes some good maps, but I can bet you anyone else at Relic that made a map would put that shit everywhere just because "its cool". The maps would all play like Pripyat (or worse) for several months until it was either permanently removed from automatch or was heavily modified by someone that actually knows what they are doing.