There are fundamental problems with the game that need to be addressed before we balance. (Blobbing, teching, emplacements)
Blobbing will never be fixed, COH2 is very conducive to it compared to vcoh and here's just a few reasons why:
-USF get smoke grenades
-conscript oorah makes spreading out less important since you can quickly relocate 1 or more squads for small muni cost
-anti infantry vehicles are either more expensive (Ostwind) or less effective (armored cars) than their vcoh counterparts
-the way mines work punish players heavily for straying from a sweeper unit
-2 factions don't have snipers
-MGs dropping on retreat give more incentive to rush everything to a defensive position now that you have better chance of recapturing it for yourself
-off map artillery is more delayed
-some units such as field support guns and Scotts are probably better at insta gibbing stationary single squads instead of punishing a blob so long as its moving
-OKW completely revolves around infantry