Here's a quick question. I haven't played CoH for awhile, been focused on 2, but how did the Skirmish matches work for stats?
One of the complaints that I've forwarded to is (from the official forums):
But when I pointed that out the team working on improving the Steam version pointed out that Skirmish matches shouldn't affect rank. They said, "We never recorded stats that would appear online or affect online rankings for skirmish mode, this was for many reasons being cheating, or players playing easy mode to boost. We are wondering if you can supply more information on what it is you want to have displayed here? We did have a lot of stats tracked internally in the code for designers to use to tune and tweak but these were never exposed to the users. It wouldn't really make sense that playing skirmish would add to your ranking online."
I'd use the official forums but they're broken ATM. Can you guys give any insight into that?
Thanks!
@Noun: before vcoh went to steam you could play skirmish games vs the ai and get a skirmish win / loss for this. this does not effect online ranking unless you played with humans on both sides with ai. if you are playing a skirmish with your mates vs ai you are going to get a win / loss called a skirmish it will effect your stats. in the new version on steam skirmish games no longer add wins / losses to your stats and are not tracked.
this is only a problem for those who wish to play skirmish games and want them to be-tracked. Also about stat boosting / hacking this now works very easily since there is no match arbitration / dispute system in place anymore. you can remove your ethernet cable at any time during the game mostly 1v1's and it will give you a win , and your enemy a win. if match arbitration gets implemented again then this problem will be fixed, because if you did remove the cable you'd get a loss and the other player rewarded with a win and both players end with a dispute each. lobby hacking for custom games work differently the host would force the count down and block ports with a firewall such as comodo, then that would kick all of the players inside the hosted game back into the lobby with a loss.
if you need more information don't hesitate to contact me i did not disclose certain information to the public.