I am all for a late-game volksgren buff if soviet penals get access to doctrinal LMG upgrades
Why? it would be funny
Dude, Penal havelike +56% weapon acc at vet 3. It's no joke. They'd be even more broken compared to LMG para's. |
Thank you.
People like you always inspire me.
Grrrrrrrrrrrrrrrrrrrrrrrr........................ |
Thx for the update, very appreciated!
About the Riegel merge:
1. Option: MOP + Riegel (new ability:251 Support Package): SR and MD
2. Option: Entrenching Tools (Osttuppen doc)+ Riegel = new ability: Defensive Tools
3. Option: Stun Grenade (Elite Doc) + Riegel =new ability:Tactical Support Tools
About the Assgren nerf:
Yes, their sprint made them strong in the early game but every unit needs a window of opportunity, right? The unit falls off so hard in the midgame and was only good against Soviets. It's doctrinal, costs 280 mp and is helpless against light vehicles. The unit has so many drawbacks that the strong start was justified imo. I just fear that the unit is dead for a long time without changes which would be a shame.
But maybe there is a way to make the unit more attractive without the problems it caused before the nerfs!
Just to throw out an idea:
- Make the unit stronger but increase the CP requirements to 1 or even 2. That would mean that Wehr players had to build t1 and the unit could not dominate the early game anymore. It would also prevent the ultra fast t2 build with flamer HT that caused so many problems.
With 1/2 CP requirements the unit would complement gren builds but not replace grens. It would have the same power level like the Jaeger Command Squad but act like a elite shock unit.
Proposed changes:
- CP requirements increased to 1 or 2
- Cost increased to 300
- Only 1 unit allowed on the battlefield
- Unit size increased to 6th men
- other buff
This is just one idea. I'm very optimistic that you guys could find some cool ideas of your own to make the unit more interesting if you decide to increase the CP requirements. I think this path offers a lot of advantages: It would prevent the problems the Assgrens caused with sprint in the early game but would still make the unit viable (and right now it's not viable.)
Maybe these ideas are helpful for the team- looking forward to the 1.1 version!
OK, So US can have as many 5 man OBERS with the strongest SMG in the game, but ost has to be restricted to 1 assault unit who has the worst smg(discounting pio/sapper) in the game. That is some insane logic bro. Yeah not restrict PG's to 1 unit too what about make m42 restricted to 1 unit aswell maybe even pioneers cause wher armor is soooooooo.... OP. |
No, YOU are doomed.
Get to farming or soviets will take Berlin, only you can stop them!
You have no morals. |
Why lefh has to be in base, but not pershing, KV-2, JLI or any other of shitload of units that are not?
On-map arty is -not- a basic army tool, this is exactly why its doctrinal.
Hey so isn't the Tiger, G43, JCS and a few abilities. Ost need howis. Otherwise they are doomed. |
Well I only promoted it for new players. For old players I recommend just grinding or hoping for a sale where the commander you want is $1.
It's not about the cost bro, LeFH needs to in base 8 commanders. |
Balance happens, if it improves the game and commander viability, it'll happen.
Stop being peasant already, its getting boring fast.
Stop acting like you just got base game as a gift from friends humble bundle leftover and have no job, but also no time to farm.
Quit complaining already and either buy commanders/cheap ass edition with all included or go into the game and start farming supply.
Sure. |
well you always have the option to farm for any commander in the game if you're really so opposed to paying money for additional content. i'd personally say 10-15 bucks is a fair deal for a game you enjoy and money well spent. where i live this is about the price for 2-3 good beers and gives quite a bit more long-term value than the booze. but each to their own i guess...
I'm not saying 10-15 is much. It's hardly any it's more about morals. But I payed for this game and don't support gameplay features being pay gated. Factions(completely new content) fine. Factions related gameplay features no. + this is about the LeFH. If soviets get to keep ML20's in their base 8 commander so do Ostheer. |
And yet here you are, in a game where 60% of factions and 50% of campaigns are paid DLC content and commanders are monetization method since day one and it was never any different even for a second for the game.
You're being a peasant.
And that is a terrible practice for a MP game. |
i don't support gameplay features as purchasables. |