Burmmbar, IS-2 (if it hits), Bulldozer Sherman, Demo charges, ISU, KV-2, Sturmtiger, Satchels, mine groups, Obersoldaten, Paratrooper Charges, Priests, every offmap, 120mm's, walking stukas, every on-map artillery gun.
Squad wipes are everywhere. Only some of them are artillery.
Yes but compare the ease of squad wipes to the ease of the ISU squad-wipe:
Satchels - easily dodged if you're looking. ISU can shoot from fog of war. If it threw satchel charges at me, I wouldn't be complaining. But it's like a satchel charge suddenly appears in the stomachs of my men and SCHPLUFF!
Sturmtiger - Huge reload time! Cannot dominate the battlefield like an ISU. (If you have a replay that disproves this, let me now) If a player has chosen this, they have very very weak anti tank now. It comes with severe drawbacks.
Demo - it annoys me but can be countered with minesweepers.
"Priests, every offmap, 120mm's, walking stukas, every on-map artillery gun."
As I said - Artillery can be allowed to squad wipe. It's still possible to avoid it without losing complete map cointrol. Why did you write it here?
Obersoldaten - while their power is maybe to high, still you have some seconds to escape. not a suden INSTA JIB!
Brummbar? Find me a replay where Brummbar sits at the back of the field for 10 minutes wiping squad after squad. I bet you can't even find a eplay with a Brummbar in it :/
Half of your list of squad-wipe units were units I'd already covered. I'm not saying there should be no squad wiping at all! I'm saying that a unit with huge health and armour with long range and that is mobile should not have this ability . It's too good man.