Well, what charts are saying is that before "OKW revamp" the balance was better. Since then, OKW increased skyhigh, ostheer kept its stats, while allied factions dropped more or less. Dunno if it's adaptation process or the OKW revamp was simply a mistake.
Like I said before, my opinion is that these changes for OKW were not the required ones. . Why making drastical changes when just small adjustments / changes were required?
Why do you think the surge in OKW players means the revamp was a mistake? (I'm not saying it wasn't, I'm questioning the reason you suggested.)
I think you should take into account that there are three allied factions and only two axis factions. If there were 2 allied factions, the graph would look very different and the OKW surge would be less pronounced.
I think it's more likely to mean that people are eager to try out OKW with the changes making them stronger, I don't think that's an indication that they're overpowered. They were certainly underpowered before.
That said, it's absolutely possible that they are indeed overpowered. I just don't think that the graph is any kind of indication of that as other factors probably play the main role in the surge in OKW. |
At coh2 release, coh1 was vastly superior. The infantry combat was way more nuanced and felt better.
After 2 years, coh2 is a better game. March Deployment 1 and a half years ago was the turning point, I think. That was when Relic started to fix that coh2 uninspired, rubbery gameplay. In the past year we have seen clear signs that someone waaaay up at Relic decided that to improve coh2 they should loot coh1's corpse for everything that was valuable.
And thank God for it, it's what will save coh2 from mediocrity. Everything from new commanders, target tables, and design of usf / okw/ Brits screams coh1. The recent okw cmdr is basically vCoH Wehrmacht Defensive, ffs. The kubel redesign means they want to get closer to Panzer Elite feel.
Sounds good, right? Well, no. It's 2015, and the best we can do s "it's finally better than its predecessor that came out 9 years ago". Just think if CoH2 was as revolutionary as coh1 was at the time...
Sorry for double post but huge +1 here! |
I've been playing company of heroes 2 for about 5 months, and was curious about it's predecessor. I'd like to hear what people like/dislike about Coh2 & Coh1. I'd greatly appreciate if you would go into some detail about the major differences (Such as gameplay, graphics, and balance), and what the strong points are for both of them. I'll also add a poll so people can give me their opinion if they do not wish to post a reply.
Have a wonderful day!
~Karbinder
Nice thread
Until about 6 months ago I would have put CoH1 as better. It was awesome, I stopped playing all other games for about 4 years... Until recently 2 hadn't captured the magic and atmosphere or gameplay of the original.
But the recent patches have massively improved the game. There's now a clear early, mid and late game, infantry battles play a bigger role in each match and the mechanics are really superior. True sight is awesome and having the ability to reverse tanks and other small features makes it more fun.
There are some aspects of CoH1 I'd love to see moved over to 2. Small changes like voice acting and general atmosphere (levels with dark and rain and soldiers whispering). And Possibly the commander system. Though I can't be sure.
Anyway, to my mind CoH2 is now considerably better than CoH1. |
Effective and non-meta are mutually exclusive.
Meta = effective tbh.
Unless the game is really well balanced and the difference between the worst and the best is tiny.
You're mostly right, meta tends to be "low complexity, high effect".
Still, there are a small number of commanders that can be very effective if you're ready to put your CPM up 50% |
I suggest less impulsive decisions leading to threads. This thread has been surprisingly civil though.
I agree with you, knee-jerk threads tend to go to trollsville fast. I only brought it up after my 10th game struggling against the mortar pit though. Brace... Always brace!
Anyway I reconsidered and am trying out the suggestions. Thanks to everyone who posted ideas! |
To Aladdin (sorry lost the quote)
Yeah Sov and USF (Scout cars can be little squad-wipe monsters)
And you're right, Raketen at t0 + t1 shrek helps a lot. Still you're vulnerable to lights chasing down weak units and that's something that Ost and OKW cant't do as easily. You just can't stop the rampage as easily as Ost or Sovs can! It reduces your ability to harass at the back, that's the main concern.
Example:
http://www.coh2.org/topic/6343/atr-shoutcasts-company-of-heroes-2/page/26#post_id438791 the second to last match HOI vs Tristan. Tristan's sturmpios get wiped from half health for capping at the back. If the volks had a faust, they could have slowed it down. Another army could have safely kept the unit out longer.
Do you have a replay of you getting rushed and murdered by Luchs, will be good to see an example so I can understand from your point of view.
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Its suppression is gone.
Its utility changed, it have different role now.
And anyone who want to harass far away resource points with low risk.
Yeah it does seem it will give OKW more capping ability. But unlike Ketten it can't spot mines and will suffer from that. Otherwise I'm looking forward to trying it out, it'll be interesting to use it in a new role! |
As the headline says: How salty are you after you lost a game or multiple games in a row?
I want to become less salty because my head likes to give the guilt to everything but me.
For example: OP commanders, Cheese Tactics, Bad teammates, etc...
What was the saltiest thing you did?
I quit playing CoH2 for almost three months because I was simply done with all the bullshit.
Then I played again and decided to look up my rank anymore and things went better
Nice poll
I get salty I think everyone does. I try to remind myself of it before I create a thread and wipe my tears away before I start writing. I think some people rush to calling others salty when they raise an issue and it's not always the case. We could use a saltometer to show how objective we're being when posting. |
First of all, I know and I was not disagreeing with AchAtcher either
Second of all, OKW has snare in two very common doctrines
Third of all, go back read first post of this thread, Shreck is not snare, but what is snare? snare is a tool to deal with armor rush or to deter the early armor push, which Shreck provides u with THE BEST infantry based AT weapon of the game (without need to upgrade, and can be purchased even in non-friendly territory) so Actually OKW has the best of all army.
Fourth of all, it seems that u have almost never played Brits or against OKW at all, so not gonna bother discussing that with u
You're right, I should play some Brits against OKW. I definitely lack insight from that perspective. But please keep discussing it. I think it can be useful for both of us.
I think snare is something that causes engine damage. I agree with you that the shrek is an effective infantry AT weapon though so perhaps OKW doesn't need one as much as Brits. But still, you must have seen the effect a rushed light vehicle has against OKW. Can be so damn hard to stop it Wiping on retreat. |
im quite sick of all these "oh this unit was used effectively against me and contributed to my loss, so it must be unbalanced" - threads
Don't be sick, please
I think there is use to these threads. They will always be a result of "Damn, that was hard to play against. But we can draw two conlusions using communit feedback.
A - It's not so bad, here are some ideas on how to handle it
B - I agree, I think it's a bit strong.
What do you suggest? That no-one ever bring up a question about a unit being too strong? I mean sometimes they are. This one apparently isn't, looks like I was wrong. But surely it's a useful conversation?
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