Nvm, I got it to work, instead of creating a new scar file I pasted the code from the tutorial in the yourmapname_ID.scar file just after EG_entitygroupname = EGroup_CreateIfNotFound("EG_entitygroupname")
so, mine looks like this
function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
EG_KV2 = EGroup_CreateIfNotFound("EG_KV2")
function OnInit()
Cmd_CriticalHit(World_GetPlayerAt(1), EG_KV2, CRIT.VEHICLE_ABANDON, 0)
end
Scar_AddInit(OnInit)
end
This was not mentioned in the tutorial.
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#Steam AliasWL%Streak
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