Hi I'm a noob and I like to play all factions, but not USF (I did play like 50-100 matches as USF). I find them dull in playstyle and extremly difficult to counter when im playin any german faction. I think accuracy on the move gives them unfair advantage as they are good in shootouts and can cross the distance without significant drop in DPS.
Moreover 2xBAR upgrade promotes them from all rounders to titans of fckin war. Its NOT a vaccum with squad vs squad. Aside from the first engage there are 3x rifleman with a BAR each. destroys any other 3x core infantry while retaining AT potential. "Loose" blob can easily advance through MG/Lightvehicles/frontline. And use fuckton of grenades, at grenades and some captain or other bullshiet drops a smoke/mortar/nade. Is immune to sniper fire (and due to good acc on the move can smash sniper or force on advance focusin him for a second or two). Moreover you dont worry about early AT/snare coz they got the fckin nades for free on 1st vet which is quick enough to stop even die hard 222/Luchs/Sdkfz/AA rusher.
Sure Obersoldaten on vet 5 with upgrade can beat them. But you can supply with MP how many turboObers? 2 squads with preservance of a coh god. Meanwhile Some dude rocks 3x riflemans with captain and another riflemen/liet or sthing. Welcome to the rush zone. I sometimes think of USF as a zerg faction. Too numerous to dispose of. With 3 vet they're harder to kill than cockroaches.
TLDR Riflemen are top dogs of the battlefield synergising with every strategy and allow you not to worry about specialized AT snare. They should absolutly NOT get the 6th man. From my viewpoint. |
How to crack 2x german (OKW n OST) SimCity bunker without special units? Especiiy as brits? When coupled with few mgs, elephant, mortar, stukazuOP, roketen art n OKW resupply/aa/repair hqs?
I frequently cnnot breach this control fortresses. Mort bunker gettin wiped in secs,2x matresses apparently cant wipe any squad on 2/3 required rnge (out of 6 present in circle and 5 more on retret path). Brit tnks suffer critical existence failure moment elephant look at them funny and british infantry melt in attack and yellow suppression is enough for rifle nad(e)do.
Not to mention the moment land matress starts firing he is good as dead if stuka player can spot it (n they fcin can). Brits lacks superheavy tan destroyers. AVRE is one shotting inf but no sane man would let it hit more than one squad. Brit base brrages re so slow n anemic germns cn esiy redploy squad weapons without losses
On the other hand many ger doctrines hve Ief arty, off map nukes tht cannot be even disrupted with aa. Plenty super heavies and OKW resists manpower drain better thn brits. Also 3xgrens with lmgs are unnaproachable n can outmuscle VIckers in yellow cover in 4-6 secs. After my rection its too late to move to close the gap or call any skill. |