The Airlanding Officer has trouble picking up weapons. His charge ability doesn't remove supression like the Captain's does, though I'm not sure if this is intentional or not. Also, The Forward Logistics Glider does spawn commandos, but not medics like the patch notes say.
Sappers cost 26mp to reinforce while recovery sappers cost 28. Is there a reason for this? Do the recovery sappers have better stats and is there a way for me to check this myself?
The UKF Recovery Sappers lose their minesweeper or guns like piats when the model carrying the equipment dies. Reinforcing the squad will only give you models with sten guns, but you still get locked out of getting new piats at base.