German Siege Doctrine
A commander that utilizes infantry, heavy artillery and bombing strikes to wipe out stationary, defensive positions.
Unit and Ability Roster
Slot 1: Breaktrough Tactics
0 CP same as OKW breaktrough tactics
Slot 2: Jaeger Command Squad
3 CP same unit as in the Jaegerinfantrie doctrine
Slot 3: Incendiary bombing run
6 CP same as from the Luftwaffe supply doctrine
Slot 4: SFH18 Atillery
8 CP 15 cm Heavy Field Howitzer is the standard heavy atillerie of every german atillerie battery. Just reuse the assets from the russian howitzer. It has the same caliber and bring german heavy atillerie to live.
Slot 5: Heinkel HE 111 Bombing Run
12 CP Use the assets from the Stratigic Bombing Run. The He 111 is already in the game so it should be no problem. Cost 200 ammunition. One run like sector assult.
Backround:
This Doctrine is meant to help against heavy fortified enemy frontlines to siege cities like the Wehrmacht did with Sewastopol and Leningrad. The first two abilities are to disrupt enemy supply lines in the early game and bomb them to death in the lategame with falmes, bombes and heavy atillerie. Encircle, disrupt, build up resources, and finaly destroy the enemys with all the might the Wehrmacht has to offer. Backroundwise every infantrie division had 3 batteries of light and one of heavy atillery. Normaly sieges were done with two attacks: the main one and a distraction one. Jaegers were used as scouts to disrupt supply lines and to find targets for atillery and bombers.
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