Stormtrooper Doctrine
Utilize heavy infantry and infiltration to cut off the enemy or break through enemy lines.
The idea here is that the Player disregards the bland Volksgrenadiers and create a different style of play, something that not every commander features. Demo pioneers are essentially grenadiers with slightly worse stats, but with a much wider array of abilities, emphasizing on direct assaults and infiltration, like the original WW1 sturmtruppen. Since the Demo pioneers cannot be a direct replacement for to act as anti-infantry infantry, another stormtrooper squad can be called in, even as infiltration. Giving this squad access to panzerfausts allows the Player to completely phase out the Volksgrenadiers.
Late game these squads have more utility and capping power. To play into assaults and infiltration, a lighter version of Crush the Pocket can be used on cut-off territories in advance of an assault. Alternatively, a JU-87 Precision Bombing Strike can be used to cut down enemy hardpoints or vehicles. After the early game, a Tiger infantry commander can be called in to guide the Player's infantry to victory.
(0)
Demolition Pioneers
Call in a squad of stormtrooper pioneers. Unit based on Stormtroopers. Uses Ostheer Pioneers' visual.
Demolition Pioneers
280 manpower
8 pop
4-man squad
Armed with Kar98.
Can use Booby Trap.
Can use Satchel Charge (requires converted truck).
Can cut wire.
Can lay Razor Wire and Schu Mines.
Can use Fuel Scavenge.
Can be upgraded with a Minesweeper.
Can be upgraded with a Panzerschreck (converted truck).
Can be upgraded with 2x G43 (converted truck).
Can camouflage when not firing or using an ability.
Neutralizes sectors faster.
Vet 1: Neutralizes sectors faster and increases resistance to suppression.
Vet 2: Increases survivability and rate of fire.
Vet 3: Neutralizes sectors even faster and greatly decreases munitions cost of abilities.
Combat expertise also increases accuracy.
Vet 4: Allows squad to move quickly when out of combat, increases rate of fire and increases squad size to 5.
Vet 5: Increases survivability and accuracy and allows squad to heal when out of combat.
(1)
Stormtrooper Infiltration
Infiltrate a target building with a stormtrooper squad. Unit based on Stormtroopers. Uses Stormtrooper visual.
Stormtroopers
340 manpower
8 pop
4-man squad
Armed with Kar98k
Can use Stielhandgranate (converted truck).
Can use Panzerfaust (converted truck).
Can use Fuel Scavenge.
Can be upgraded with an MG34 (two converted trucks).
Neutralizes sectors faster.
Vet 1: Neutralizes sectors faster and increases resistance to suppression.
Vet 2: Increases survivability and rate of fire.
Vet 3: Neutralizes sectors even faster and greatly decreases munitions cost of abilities. Combat expertise also increases accuracy.
Vet 4: Allows squad to move quickly when out of combat, increases rate of fire and increases squad size to 5.
Vet 5: Increases survivability, accuracy and allows squad to heal when out of combat.
(10)
Stuka Bombing Run
Orders a Stuka to drop four 50kg bombs onto the target area.
200 munitions
Just like the Soviet Precision Bombing Run.
(12)
Break the Lines
Creates overwatch on cut-off sectors with accurate 105mm artillery fire, Panzerwerfer barrages and incendiary barrages. Front-line sectors have a 120mm mortar overwatch.
150 munitions
Basically a light version of Crush the Pocket from Ostheer Encirclement.
(14)
Tiger I Infantry Command Tank
Call in a Tiger I heavy tank, capable of leading allied infantry. Unit based on Tiger I, while aura ability is like the Command Panther's that only affects infantry. As it is a commander, it has reduced rate of fire.
720 manpower
280 fuel
22 pop
Increases nearby infantry's sight range.
Vet 1: Allows the use of Combat Blitz.
Vet 2: Leadership also increases infantry's rate of fire. Tiger crew has increased accuracy.
Vet 3: Leadership also increases infantry's accuracy. Tiger crew has increased rate of fire. Unlocks Crew Repair.
Vet 4: Leadership also gives nearby infantry increased damage resistance (10%). Tiger crew has increased mobility and turret rotation speed. Unlocks Target Weak Point.
Vet 5: Tiger crew has increased rate of fire, accuracy and range. Combat Blitz now also increases combat effectiveness of infantry; increasing damage and resistance to suppression.
OKW Suggestions
Volksgrenadiers
Their overall performance with the StG-44 upgrade increases too much most of the time, causing long-range engagements to be the only real option. I suggest decreasing the intermediate range while also very slighly reducing accuracy at close and medium range.
Jaeger Infantry
The G43 sniper needs more cooldown time, but foremost aim time. Squads fighting jaeger infantry basically start the fight with one less soldier as it is killed right away. Increasing cooldown time decreases lethality in short fights. Greatly cutting down close range accuracy and increasing close range radius should also be considered to make the squad more vulnerable to close range engagements.
Obersoldaten
Death animation with infrared StG-44 still needs to be fixed (they go to T-pose when dead).