Soviet Supply Doctrine
(I) (O cp) HQ Weapon Stock (for 15 fuel 150 men power as HQ upgrade) Conscript units may be upgraded with DP heavy machine gun (1) for 50 MU (-Orrah (sprint ability) + guards grenade equal to pancerfusilier(will be available after Molotov upgrade in Soviet HQ)
(II)(0 cp) HQ repair station (25 fuel 150 MP) Teer 3 can be upgraded with engineers equal to soviet repair station (Teer 3 will provide repairs of allied vechicles / buildings Once upgrade is done every soviet Combat engineers unit will get 3 ppsh as a primary weapon + may salvage resoursers from destroyed vechicles and abandoned crew weapons equal to OKW salvage)
(III) (3 cp) Zis-3 Supply truck (250 MP 30 fuel (Has no veterancy + only one on the battlefield at the same time)) may carry 2 squads
Has two abilities to secure territory
1) Resourse station - Will increase resource production for resourses points eqial to Opel blitz from Assault Support Doctrine
2) Assembly point(30 sec to set up. 45 sec for cancellation Assembly point) - Will secure contolled standart point territory (Can be placed only on standart points territories (Secured point can't be captured by the enemy while truck is not destroyed or Assembly point is canceled)) Truck will provide reinforcements and healing by 3 medics. For 50 MU and 150 MP retreat point upgrade (If Assebly point was canceled or truck was destroyed Sov. player will need to upgrade Retreat point once again)
(IV)(8 cp) ML-20 152-mm Gun Howitcer
(V)(13 cp) IS-2 Heavy Tank
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#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18