As many of our fans will note, part of the June 23rd update centers around balance changes that our design team have made. We’d like to take another moment to thank our Alpha testers for all of their feedback and testing time.
We’ve been replying to your comments in the official feedback thread in our forums, and have seen a lot of insightful debate and questions. It’s worth further emphasizing one point that has been coming up quite a bit – the June 23rd update is only our first step in further rolling out what players experienced in our Alpha. While we can understand the desire to get your hands on new changes ‘right away’, the team felt that further testing was needed to ensure we are taking a methodical and measured approach in terms of how we re-balance the game.
Balance is a tricky subject – many people think that a simple change of values will do the trick or that a fix would ‘only take thirty seconds of developer time’. Neither of these facts are entirely true – one simple change can have a domino effect within the game, highlighting other areas that may also need to be further tuned in conjunction with the initial change. There is no magic bullet nor quick fix for things, and it is important to us that we ensure we are making changes we feel entirely confident in.
The updates in the Alpha were not intended for an immediate release – many of the changes were highly experimental, and we wanted to test them with the community to measure the very early level of ‘fun factor’ so that we can improve upon them even further. While the Alpha was fantastic for gauging fan reaction to the changes (a reaction that was almost overwhelmingly positive!), we were not comfortable with the amount of balance-related data measurement we were able to gather. To dump everything contained within the Alpha into the live game, without a full understanding of how it will impact the live environment would be far too reckless. The strategy of gradually deploying changes is not rooted in the fact that we felt the community couldn’t handle them, and is instead a tactic chosen to ensure we can secure more clear measurements on how these changes will impact the live environment in order provide the best in-game experience possible.
We thank everyone for your feedback thus far, and encourage you to continue sharing your thoughts over in our forums. The feedback thread is still going strong!
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=179158#post179158
Profile of nigo
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Register Time: 20 Nov 2012, 21:26 PM
Last Visit Time: 21 Jul 2024, 16:28 PM
Broadcast: https://www.twitch.tv/nigo_BR
Residence: Brazil
Nationality: Brazil
Timezone: America/Sao_Paulo
Game Name: nigo
Register Time: 20 Nov 2012, 21:26 PM
Last Visit Time: 21 Jul 2024, 16:28 PM
Broadcast: https://www.twitch.tv/nigo_BR
Residence: Brazil
Nationality: Brazil
Timezone: America/Sao_Paulo
Game Name: nigo
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