Well, a better term then is that it *may* be considered cheating because in theory it might give some players an unfair advantage.
how? its made for custom games against AI.
or are the commanders you get unfair?
i dont get your point
I had nothing to do with the decision to invis that thread I just happened to see it happen so if you have a problem with it you can take it up with the mods.
i know, i already contacted the admin who did it ^^
i did a lot of farming with a script and in my experinece it needs about 1.3 hours for me to get a war spoil.
my script plays 1 hour games, so basically in 70% of the time i will get a war spoil for a game.
I got this on a regular basis at the moment. I fix a loadout, play a game - puf! Gone. Is this problem at my end or at Relics? Any suggestions to fix it?
does it happen immediately after playing the game or after restarting coh2?
relic have stated that they will increase enforcement against players that farm and that they advise to stop farming. i dont know whether this applies to the script, or manual farming or only users of the alpha, but i will contact them now.
imo the biggest problem of the kubel is to secure whole sides of the map on its own.
therefore i would give it a fuel cost and decrease ist range and most importantly its line of sight or whatever you call that. that way, an unsupported kubel would spot a flank much later, but using it as a force multiplier would still give you good results.
as far as my experince goes, every hour withozt a drop increases your chance to get a item after the game.
hust play this map against easy AI: http://steamcommunity.com/sharedfiles/filedetails/?id=289219899
its excellent. already got 2 okw commanders today
are your loadouts getting deleted at random times aswell? it just happened to me like the third time and a buddy of mine got his deleted severeal times aswell.
Honestly, that sucks pretty hard. All your commanders for different strategies gone in one second.
I just want to know, wether other guys have experienced it, and if yes, make relic aware of it...
it does, absolutely. but in my experience, this is not the problem. axis have quite an edge in 3v3 and 4v4 and allies can only really spam medium tanks.
they might get one or two isu152s, which are overpowered in my opinion, but at least one of the axis players should be able to get a jagdtiger or an elephant, which are much more potent at AT in my experince, correct me if im wrong.
yes, 3v3s and 4v4s are unbalanced. but balancing units for these gamemodes would ruin the 1v1 and 2v2 balance completely, as other people have pointed out. while mostly playing 2v2, i understand the players, who want to play large teamgames .
probably the easiest way to better the balance would be, to reduce axis fuel income after a certain minute by a certain percent for 3v3s and 4v4s.
this would better the balance by quite a bit, at least in my opinion, because it would prevent or delay the axis tank spam. other than that, i dont think that there are easy ways to do it.