Thanks for all the replies so far.
Its seems like the general consensus is that it needs *something* to make it worth getting. I honestly prefer the PIV for AI and the JPIV/Panther for AT. It would be nice for super-heavies to have a more impacting role.
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Thread: King Tiger - Is it worth buying?2 Dec 2018, 12:53 PM
In: COH2 Balance |
Thread: The Role of Jaeger Light Infantry2 Dec 2018, 07:37 AM
I think that's why you find them underwhelming. You seem to expect them to be a straight replacement for volks, and that's simply not how they function. Rather than being a mainline unit, they're a utility/scout unit. Firstly, thank you for such a detailed and well thought out answer. If they had snipe, It could be locked behind vet and make it only slightly longer range than their current max range, yet shorter than sniper range so that it couldn't be abused, act as a soft-counter, and would only punish snipers that are out of position, or, give it a long cooldown (~30-45 sec). Also, they are a doctrinal unit, so its not like their snipe ability would be ubiquitous. In regards to vet, I can never seem to get them past vet 3, the game is over too soon with the jaegers never getting enough kills to vet past that, in my tests they need to kill 65+ models to get to vet 5, although I am aware at vet 5 they have very small target size as a reward, this doesn't seem achievable in most games. Finally, if the snipe ability would actually break the game, what about giving them commando style stealth so that they can flank more effectively? Thanks again! In: COH2 Gameplay |
Thread: Feedback for Commander Revamppatch2 Dec 2018, 06:37 AM
Jaegers, Commando style stealth? Let them keep infiltration Grenades, or give them a grenade in overwatch doctrine, so that they can still flank. Or short range, long CD snipe ability? In: Lobby |
Thread: Overnerfed Brummbar. Why am I not surprised?2 Dec 2018, 05:43 AM
The complaints about hte Brum is the same as the complaints about the 222. The 222 spam meta was dead in a month because allied players especially the USF/SU players finally located the "buy at gun" button on the screen instead of thinking a single zook or pair of ptrs is gonna hold back double 222s. Allies have more than enough tools to deal with the old Brum. To sum it up the complaining is simply EXAGGERATION. The 222 is cancer against brits and wipes retreating squads way too easily. Brum often 1-shots AT guns It needed lower armour. In: COH2 Balance |
Thread: The Role of Jaeger Light Infantry2 Dec 2018, 05:30 AM
I'm not really sure about the role of this unit in game, they snipe models, but they don't really seem to impact combat, especially for a unit that is 300mp, they consistently are out-performed by my volks. In the next patch, they have a cost reduction and come earlier, but have to buy their upgrade, yet, they wont be able to replace volks, as they are not as effective as a volks squad, even for the same price. They can't really do anything better than another squad. I don't understand how the changes will make them a relevant squad and with this upcoming patch, now is a perfect time to give them a role. Maybe they should be the same as a standard g43 gren squad, with a active snipe ability that costs muni? Perhaps i'm seeing this all wrong. Any feedback would be awesome. Cheers In: COH2 Gameplay |
Thread: Melee combat in CoH3 inspired by Iron Harvest?2 Dec 2018, 05:07 AM
Just make melee combat visual only. Make it exactly the same as shooting point blank in CoH2, but with visual indicators for fighting, then you could have melee combat to control garrisons, similar to napoleon total war. In: COH2 Gameplay |
Thread: Overnerfed Brummbar. Why am I not surprised?2 Dec 2018, 05:04 AM
Snip. The Brummbar was way too strong though. In: COH2 Balance |
Thread: About Katyusha's vet12 Dec 2018, 05:01 AM
Not fire, there needs to be less fire in this game. What about an over-watch ability, similar to Brits in CoH 1, You mark an area and upon enemy troops entering, it automatically fires a barrage, which doesn't put your main barrage on cooldown (to stop it being baited easily) In: COH2 Balance |
Thread: Soviets are OP2 Dec 2018, 04:58 AM
I don't think soviets are OP, they just cover all roles well, or rather have less holes in their faction design that can be easily exploited. This just make the holes in other factions more obvious. Also, nerf wehr flame-222 its disgusting. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?2 Dec 2018, 04:55 AM
Not really in a 1v1, sometimes in a 2v2, situationally great in larger team games. I don't feel like a single allied tank nullifies it. That is not at all my argument, I'm just saying I don't struggle to use allied TD (of which I have more experience) I feel like, If I have bought 2 panzer 4, they cost almost identical to a KT, they do more damage (to both infantry and vehicles), and are more maneuverable whilst still being survivable. Thus, for its price, shouldn't it be similar in performance to 2 panzer IV? or fill a role more effectively than mediums, so it has a distinct use? In: COH2 Balance |
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